Luria Nova/Campaign Records/Home Defence/Skirmish in Santoo 11/19/23
Battle of Santoo | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
58 SF | 20 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 20 |
Battle in Santoo
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Hellers | Rojak | Luria Nova | 58 SF | line | 1424 | 2119 hits | 17 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 490 | 0 hits | 0 kills | 7 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 610 | 0 hits | 0 kills | 13 losses |
Total:
1 attackers (58 SF)
2 defenders (20 other)
Total combat strengths: 1424 vs. 1100
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (58-S) | 2 (7-M) 3 (13-M) |
Hellers (1) move closer to get better shots.
Monsters (2) and Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (58-S) | 2 (7-M) 3 (13-M) |
Hellers (1) fire on Monsters (3), scoring 322 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 322
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 386 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 386 (0 from close combat and 386 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (58-S) | 2 (7-M) 3 (10-M) |
Hellers (1) fire on Monsters (2), scoring 821 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 821
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 985 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 985 (0 from close combat and 985 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 4
1 (58-S) | 3 (10-M) |
Hellers (1) fire on Monsters (3), scoring 976 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 976
Monsters (3) advance towards the enemy.
Monsters (3) take 1171 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1171 (0 from close combat and 1171 from ranged)
Total casualties: 0 attackers, 10 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.