Luria Nova/Campaign Records/Home Defence/Skirmish in Santoo 10/29/23
Battle of Santoo | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
51 Inf | 18 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
7 | 8 |
Battle in Santoo
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The Butcher Boys | Godwin | Luria Nova | 51 Inf | box | 750 | 901 hits | 8 kills | 7 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 590 | 266 hits | 4 kills | 6 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 485 | 166 hits | 3 kills | 2 losses |
Total:
1 attackers (51 Inf)
2 defenders (18 other)
Total combat strengths: 750 vs. 1075
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (51-I) | 2 (11-M) | 3 (7-M) |
The Butcher Boys (1) advance towards the enemy.
Monsters (2) and Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (51-I) | 2 (11-M) | 3 (7-M) |
The Butcher Boys (1) advance towards the enemy.
Monsters (2) and Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (51-I) | 2 (11-M) | 3 (7-M) |
Monsters (2) and Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 2):
Monsters (2) score 183 hits on The Butcher Boys (1).
The Butcher Boys (1) score 458 hits on Monsters (2).
Total close combat hits suffered: Attackers: 183, Defenders: 458
Monsters (2) take 458 hits in close combat, which cause 4 casualties.
The Butcher Boys (1) take 183 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 183 (183 from close combat and 0 from ranged), Defenders: 458 (458 from close combat and 0 from ranged)
Total casualties: 3 attackers, 4 defenders
Turn No. 4
1 (48-I) 2 (7-M) | 3 (7-M) |
Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 2):
Monsters (2) score 83 hits on The Butcher Boys (1).
Monsters (3) score 166 hits on The Butcher Boys (1).
The Butcher Boys (1) score 221 hits on Monsters (2).
The Butcher Boys (1) score 222 hits on Monsters (3).
Total close combat hits suffered: Attackers: 249, Defenders: 443
Monsters (2) take 221 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Monsters (3) take 222 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
The Butcher Boys (1) take 249 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 249 (249 from close combat and 0 from ranged), Defenders: 443 (443 from close combat and 0 from ranged)
Total casualties: 4 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.