Luria Nova/Campaign Records/Home Defence/Skirmish in Santoo 1/26/24
Battle of Santoo | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
60 SF | 10 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 10 |
Battle in Santoo
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the black guard | Richard | Luria Nova | 60 SF | box | 1203 | 1262 | 8 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 545 | 0 | 0 | 10 |
Total:
1 attackers (60 SF)
1 defenders (10 other)
Total combat strengths: 1203 vs. 545
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (60-S) | 2 (10-M) |
the black guard (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (60-S) | 2 (10-M) |
the black guard (1) fire on Monsters (2), scoring 400 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 400
Monsters (2) advance towards the enemy.
Monsters (2) take 480 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 480 (0 from close combat and 480 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (60-S) | 2 (6-M) |
the black guard (1) fire on Monsters (2), scoring 862 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 862
Monsters (2) advance towards the enemy.
Monsters (2) take 1034 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1034 (0 from close combat and 1034 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.