Luria Nova/Campaign Records/Home Defence/Skirmish in Sallowwild 8/15/23

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Battle of Sallowwild
Part of (rogue)

Date 8/15/2023
Location Sallowwild
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
72 SF 24 other
Formations
Casualties
0 24


Battle in Sallowwild

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova72 SFline  18202336 hits21 kills0 losses
2DMonsters(Monsters)(rogue)12 otherline  6800 hits0 kills12 losses
3DMonsters(Monsters)(rogue)12 otherline  6750 hits0 kills12 losses


Total:
1 attackers (72 SF)
2 defenders (24 other)
Total combat strengths: 1820 vs. 1355

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (72-S)
    2 (12-M)
3 (12-M)
    


The End (1) fire on Monsters (2), scoring 302 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 302
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 362 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 362 (0 from close combat and 362 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

 1 (72-S)
   2 (9-M)
3 (12-M)
     


The End (1) fire on Monsters (3), scoring 972 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 972
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 1166 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1166 (0 from close combat and 1166 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 3

 1 (72-S)
  2 (9-M)
      


The End (1) fire on Monsters (2), scoring 1062 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1062
Monsters (2) advance towards the enemy.


Monsters (2) take 1274 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1274 (0 from close combat and 1274 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.