Luria Nova/Campaign Records/Home Defence/Skirmish in Sallowwild 8/15/23
Battle of Sallowwild | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
72 SF | 24 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 24 |
Battle in Sallowwild
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 72 SF | line | 1820 | 2336 hits | 21 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 680 | 0 hits | 0 kills | 12 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 675 | 0 hits | 0 kills | 12 losses |
Total:
1 attackers (72 SF)
2 defenders (24 other)
Total combat strengths: 1820 vs. 1355
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (72-S) | 2 (12-M) 3 (12-M) |
The End (1) fire on Monsters (2), scoring 302 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 302
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 362 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 362 (0 from close combat and 362 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (72-S) | 2 (9-M) 3 (12-M) |
The End (1) fire on Monsters (3), scoring 972 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 972
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 1166 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1166 (0 from close combat and 1166 from ranged)
Total casualties: 0 attackers, 12 defenders
Turn No. 3
1 (72-S) | 2 (9-M) |
The End (1) fire on Monsters (2), scoring 1062 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1062
Monsters (2) advance towards the enemy.
Monsters (2) take 1274 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1274 (0 from close combat and 1274 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.