Luria Nova/Campaign Records/Home Defence/Skirmish in Outer Giask I 12/1/22

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Battle of Outer Giask
Part of Luria Nova

Date 12/1/2022
Location Outer Giask
Weather Calm wind
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
98 other 13 Arch, 34 SF
Formations
Casualties
98 0


Battle in Outer Giask

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AUndead Horde(Undead)(rogue)98 otherline  15580 hits0 kills98 losses
2DBureaucrats(militia/guard unit)Luria Nova13 Archline  3551099 hits30 kills0 losses
3DThe First Ascendant Spears(not present)Luria Nova34 SFbox  10142942 hits86 kills0 losses


Total:
1 attackers (98 other)
2 defenders (13 Arch, 34 SF)
Total combat strengths: 1558 vs. 1369

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (98-U)
    2 (13-A)
3 (34-S)
  


Bureaucrats (2) have no enemy in range and hold their fire.
The First Ascendant Spears (3) have no enemy in range and hold their fire.
Undead Horde (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (98-U)
   2 (13-A)
3 (34-S)
  


Bureaucrats (2) fire on Undead Horde (1), scoring 110 hits.
The First Ascendant Spears (3) fire on Undead Horde (1), scoring 175 hits.
Total ranged hits suffered: Attackers: 285, Defenders: 0
Undead Horde (1) advance towards the enemy.


Undead Horde (1) take 242 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 242 (0 from close combat and 242 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 3

    1 (90-U)
  2 (13-A)
3 (34-S)
  


The First Ascendant Spears (3) fire on Undead Horde (1), scoring 464 hits.
Bureaucrats (2) fire on Undead Horde (1), scoring 100 hits.
Total ranged hits suffered: Attackers: 564, Defenders: 0
Undead Horde (1) advance towards the enemy.


Undead Horde (1) take 479 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 479 (0 from close combat and 479 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 17 attackers, 0 defenders

Turn No. 4

     1 (73-U)
 2 (13-A)
3 (34-S)
  


The First Ascendant Spears (3) fire on Undead Horde (1), scoring 778 hits.
Bureaucrats (2) fire on Undead Horde (1), scoring 271 hits.
Total ranged hits suffered: Attackers: 1049, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).


Undead Horde (1) take 892 hits from archer fire, which cause 31 casualties, throwing them back from the fortifications.
Total hits suffered: Attackers: 892 (0 from close combat and 892 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 31 attackers, 0 defenders

Turn No. 5

     1 (42-U)
 2 (13-A)
3 (34-S)
  


The First Ascendant Spears (3) fire on Undead Horde (1), scoring 939 hits.
Bureaucrats (2) fire on Undead Horde (1), scoring 318 hits.
Total ranged hits suffered: Attackers: 1257, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).


Undead Horde (1) take 1068 hits from archer fire, which cause 37 casualties, throwing them back from the fortifications.
Total hits suffered: Attackers: 1068 (0 from close combat and 1068 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 37 attackers, 0 defenders

Turn No. 6

     1 (5-U)
 2 (13-A)
3 (34-S)
  


The First Ascendant Spears (3) fire on Undead Horde (1), scoring 586 hits.
Bureaucrats (2) fire on Undead Horde (1), scoring 300 hits.
Total ranged hits suffered: Attackers: 886, Defenders: 0
Undead Horde (1) scale the fortifications (reduced combat effectiveness for this turn).


The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Undead Horde (1) take 753 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 753 (0 from close combat and 753 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.