Luria Nova/Campaign Records/Home Defence/Skirmish in Outer Giask II 12/1/22
Battle of Outer Giask | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
7 other | 13 Arch, 34 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
7 | 0 |
Battle in Outer Giask
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 7 other | line | 675 | 0 hits | 0 kills | 7 losses | |
2 | D | Bureaucrats | (militia/guard unit) | Luria Nova | 13 Arch | line | 361 | 310 hits | 2 kills | 0 losses | |
3 | D | The First Ascendant Spears | (not present) | Luria Nova | 34 SF | box | 1012 | 685 hits | 4 kills | 0 losses |
Total:
1 attackers (7 other)
2 defenders (13 Arch, 34 SF)
Total combat strengths: 675 vs. 1373
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (7-M) | 2 (13-A) | 3 (34-S) |
Bureaucrats (2) fire on Monsters (1), scoring 111 hits.
The First Ascendant Spears (3) fire on Monsters (1), scoring 220 hits.
Total ranged hits suffered: Attackers: 331, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 397 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 397 (0 from close combat and 397 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Turn No. 2
1 (5-M) | 2 (13-A) | 3 (34-S) |
The First Ascendant Spears (3) fire on Monsters (1), scoring 465 hits.
Bureaucrats (2) fire on Monsters (1), scoring 199 hits.
Total ranged hits suffered: Attackers: 664, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 797 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 797 (0 from close combat and 797 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.