Luria Nova/Campaign Records/Home Defence/Skirmish in Outer Giask 2/2/24

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Outer Giask
Part of Luria Nova

Date 2/2/2024
Location Outer Giask
Weather Calm wind
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
19 other 66 MI, 155 SF
Formations
Casualties
18 0


Battle in Outer Giask

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)8 otherline  995007
2AMonsters(Monsters)(rogue)11 otherline  9950011
3DAdvent of DawnAldusLuria Nova33 SFskirmish  102560530
4DGiask Nighty(militia/guard unit)Luria Nova16 MIline  3947200
5DLovett's The FirstLovetteLuria Nova62 SFskirmish  1439102940
6DSunguard(militia/guard unit)Luria Nova50 MIline  55919610
7Dthe black guardRichardLuria Nova60 SFbox  1243102670


Total:
2 attackers (19 other)
5 defenders (66 MI, 155 SF)
Total combat strengths: 1990 vs. 4660

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Motte and Bailey (2).

Margrave Richard Shepherd is spotted wearing the Lich King's Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (8-M)
2 (11-M)
    4 (16-M)
6 (50-M)
3 (33-S)
5 (62-S)
7 (60-S)
  


Sunguard (6) have no enemy in range and hold their fire.
Advent of Dawn (3) have no enemy in range and hold their fire.
the black guard (7) have no enemy in range and hold their fire.
Lovett's The First (5) have no enemy in range and hold their fire.
Giask Nighty (4) have no enemy in range and hold their fire.
Monsters (1) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (8-M)
2 (11-M)
   4 (16-M)
6 (50-M)
3 (33-S)
5 (62-S)
7 (60-S)
  


Giask Nighty (4) have no enemy in range and hold their fire.
Lovett's The First (5) fire on Monsters (1), scoring 508 hits.
Sunguard (6) have no enemy in range and hold their fire.
Advent of Dawn (3) fire on Monsters (2), scoring 190 hits.
the black guard (7) fire on Monsters (2), scoring 521 hits.
Total ranged hits suffered: Attackers: 1219, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Monsters (1) take 610 hits from archer fire, which cause 2 casualties.
Monsters (2) take 853 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 1463 (0 from close combat and 1463 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 3

    1 (6-M)
2 (5-M)
  4 (16-M)
6 (50-M)
3 (33-S)
5 (62-S)
7 (60-S)
  


Lovett's The First (5) fire on Monsters (1), scoring 521 hits.
Sunguard (6) fire on Monsters (2), scoring 196 hits.
the black guard (7) fire on Monsters (2), scoring 505 hits.
Giask Nighty (4) fire on Monsters (1), scoring 72 hits.
Advent of Dawn (3) fire on Monsters (1), scoring 415 hits.
Total ranged hits suffered: Attackers: 1709, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.


Monsters (2) take 841 hits from archer fire, which cause 5 casualties, wiping the unit out.
Monsters (1) take 1210 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 2051 (0 from close combat and 2051 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 10 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.