Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 3/30/23

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Battle of Orz
Part of Luria Nova

Date 3/30/2023
Location Orz
Weather Calm wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
12 other 84 Arch
Formations
Casualties
3 0


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)12 otherline  14700 hits0 kills3 losses
2DThe Real GuardMunetLuria Nova84 Archline  821569 hits3 kills0 losses


Total:
1 attackers (12 other)
1 defenders (84 Arch)
Total combat strengths: 1470 vs. 821

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (12-M)
      2 (84-A)
 


The Real Guard (2) move closer to get better shots.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (12-M)
    2 (84-A)
  


The Real Guard (2) move closer to get better shots.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

    1 (12-M)
  2 (84-A)
   


The Real Guard (2) fire on Monsters (1), scoring 234 hits.
Total ranged hits suffered: Attackers: 234, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 281 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 281 (0 from close combat and 281 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 4

     1 (11-M)
 2 (84-A)
   


The Real Guard (2) fire on Monsters (1), scoring 335 hits.
Total ranged hits suffered: Attackers: 335, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 402 hits from archer fire, which cause 2 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 402 (0 from close combat and 402 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.