Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 3/30/23
Battle of Orz | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
12 other | 84 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
3 | 0 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 12 other | line | 1470 | 0 hits | 0 kills | 3 losses | |
2 | D | The Real Guard | Munet | Luria Nova | 84 Arch | line | 821 | 569 hits | 3 kills | 0 losses |
Total:
1 attackers (12 other)
1 defenders (84 Arch)
Total combat strengths: 1470 vs. 821
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (12-M) | 2 (84-A) |
The Real Guard (2) move closer to get better shots.
Monsters (1) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (12-M) | 2 (84-A) |
The Real Guard (2) move closer to get better shots.
Monsters (1) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (12-M) | 2 (84-A) |
The Real Guard (2) fire on Monsters (1), scoring 234 hits.
Total ranged hits suffered: Attackers: 234, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 281 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 281 (0 from close combat and 281 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 4
1 (11-M) | 2 (84-A) |
The Real Guard (2) fire on Monsters (1), scoring 335 hits.
Total ranged hits suffered: Attackers: 335, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 402 hits from archer fire, which cause 2 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 402 (0 from close combat and 402 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.