Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 3/29/23
Battle of Orz | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
11 other | 84 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
9 | 0 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 5 other | line | 655 | 0 hits | 0 kills | 4 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 6 other | line | 630 | 0 hits | 0 kills | 5 losses | |
3 | D | The Real Guard | Munet | Luria Nova | 84 Arch | line | 797 | 975 hits | 8 kills | 0 losses |
Total:
2 attackers (11 other)
1 defenders (84 Arch)
Total combat strengths: 1285 vs. 797
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (6-M) | 1 (5-M) | 3 (84-A) |
The Real Guard (3) move closer to get better shots.
Monsters (1) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
2 (6-M) | 1 (5-M) | 3 (84-A) |
The Real Guard (3) fire on Monsters (1), scoring 222 hits.
Total ranged hits suffered: Attackers: 222, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
Monsters (1) take 266 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 266 (0 from close combat and 266 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 3
2 (6-M) | 1 (4-M) | 3 (84-A) |
The Real Guard (3) fire on Monsters (1), scoring 392 hits.
Total ranged hits suffered: Attackers: 392, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
Monsters (1) take 470 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 470 (0 from close combat and 470 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Turn No. 4
2 (6-M) | 3 (84-A) |
The Real Guard (3) fire on Monsters (2), scoring 361 hits.
Total ranged hits suffered: Attackers: 361, Defenders: 0
Monsters (2) advance towards the enemy.
Monsters (2) take 433 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 433 (0 from close combat and 433 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.