Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 3/29/23

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Battle of Orz
Part of Luria Nova

Date 3/29/2023
Location Orz
Weather Calm wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
11 other 84 Arch
Formations
Casualties
9 0


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)5 otherline  6550 hits0 kills4 losses
2AMonsters(Monsters)(rogue)6 otherline  6300 hits0 kills5 losses
3DThe Real GuardMunetLuria Nova84 Archline  797975 hits8 kills0 losses


Total:
2 attackers (11 other)
1 defenders (84 Arch)
Total combat strengths: 1285 vs. 797

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (6-M)
1 (5-M)
     3 (84-A)
 


The Real Guard (3) move closer to get better shots.
Monsters (1) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   2 (6-M)
1 (5-M)
   3 (84-A)
  


The Real Guard (3) fire on Monsters (1), scoring 222 hits.
Total ranged hits suffered: Attackers: 222, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.


Monsters (1) take 266 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 266 (0 from close combat and 266 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 3

    2 (6-M)
1 (4-M)
  3 (84-A)
  


The Real Guard (3) fire on Monsters (1), scoring 392 hits.
Total ranged hits suffered: Attackers: 392, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.


Monsters (1) take 470 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 470 (0 from close combat and 470 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 4

     2 (6-M)
  3 (84-A)
  


The Real Guard (3) fire on Monsters (2), scoring 361 hits.
Total ranged hits suffered: Attackers: 361, Defenders: 0
Monsters (2) advance towards the enemy.


Monsters (2) take 433 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 433 (0 from close combat and 433 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.