Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 2/7/24
Battle of Orz | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of Unknown | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 SF | 5 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 5 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 70 SF | wedge | 1855 | 503 | 4 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 585 | 0 | 0 | 5 |
Total:
1 attackers (70 SF)
1 defenders (5 other)
Total combat strengths: 1855 vs. 585
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) | 2 (5-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 503 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 503
Monsters (2) advance towards the enemy.
Monsters (2) take 604 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 604 (0 from close combat and 604 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.