Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 2/7/24

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Battle of Orz
Part of Unknown

Date 2/7/2024
Location Orz
Weather Quite windy
Result After 1 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 5 other
Formations
Casualties
0 5


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  185550340
2DMonsters(Monsters)(rogue)5 otherline  585005


Total:
1 attackers (70 SF)
1 defenders (5 other)
Total combat strengths: 1855 vs. 585

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
    2 (5-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 503 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 503
Monsters (2) advance towards the enemy.


Monsters (2) take 604 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 604 (0 from close combat and 604 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.