Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 12/7/22

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Orz
Part of Luria Nova

Date 12/7/2022
Location Orz
Weather Quite windy
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
22 other 110 SF
Formations
Casualties
18 0


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)18 otherline  14450 hits0 kills14 losses
2AMonsters(Monsters)(rogue)4 otherline  5050 hits0 kills4 losses
3DGold ScorpionsLeonidLuria Nova77 SFbox  16462044 hits9 kills0 losses
4DThe First Ascendant SpearsAscelineLuria Nova33 SFbox  9411175 hits5 kills0 losses


Total:
2 attackers (22 other)
2 defenders (110 SF)
Total combat strengths: 1950 vs. 2587

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.

Countess Asceline Pemrose is spotted wielding the Moaning Aegis.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (4-M)
1 (18-M)
    3 (77-S)
4 (33-S)
  


Gold Scorpions (3) fire on Monsters (1), scoring 595 hits.
The First Ascendant Spears (4) fire on Monsters (1), scoring 151 hits.
Total ranged hits suffered: Attackers: 746, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Monsters (1) take 895 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 895 (0 from close combat and 895 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 2

   2 (4-M)
1 (12-M)
   3 (77-S)
4 (33-S)
  


Gold Scorpions (3) fire on Monsters (1), scoring 460 hits.
The First Ascendant Spears (4) fire on Monsters (1), scoring 470 hits.
Total ranged hits suffered: Attackers: 930, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.


Monsters (1) take 1116 hits from archer fire, which cause 8 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 1116 (0 from close combat and 1116 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 3

    2 (4-M)
   3 (77-S)
4 (33-S)
  


The First Ascendant Spears (4) fire on Monsters (2), scoring 554 hits.
Gold Scorpions (3) fire on Monsters (2), scoring 989 hits.
Total ranged hits suffered: Attackers: 1543, Defenders: 0
Monsters (2) advance towards the enemy.


Monsters (2) take 1852 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 1852 (0 from close combat and 1852 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.