Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 12/3/22

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Battle of Orz
Part of Unknown

Date 12/3/2022
Location Orz
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
34 SF 12 other
Formations
Casualties
0 12


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe First Ascendant SpearsAscelineLuria Nova34 SFbox  10151114 hits10 kills0 losses
2DMonsters(Monsters)(rogue)12 otherline  6350 hits0 kills12 losses


Total:
1 attackers (34 SF)
1 defenders (12 other)
Total combat strengths: 1015 vs. 635

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Countess Asceline Pemrose is spotted wielding the Moaning Aegis.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (34-S)
    2 (12-M)
   


The First Ascendant Spears (1) fire on Monsters (2), scoring 335 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 335
Monsters (2) advance towards the enemy.


Monsters (2) take 402 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 402 (0 from close combat and 402 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (34-S)
   2 (8-M)
    


The First Ascendant Spears (1) fire on Monsters (2), scoring 158 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 158
Monsters (2) advance towards the enemy.


Monsters (2) take 190 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 190 (0 from close combat and 190 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (34-S)
  2 (6-M)
     


The First Ascendant Spears (1) fire on Monsters (2), scoring 621 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 621
Monsters (2) advance towards the enemy.


Monsters (2) take 745 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 745 (0 from close combat and 745 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.