Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 11/7/23

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Battle of Orz
Part of Unknown

Date 11/6/2023
Location Orz
Weather Quite windy
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
60 SF 5 other
Formations
Casualties
0 5


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova60 SFwedge  1566720 hits4 kills0 losses
2DMonsters(Monsters)(rogue)5 otherline  5400 hits0 kills5 losses


Total:
1 attackers (60 SF)
1 defenders (5 other)
Total combat strengths: 1566 vs. 540

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (60-S)
    2 (5-M)
  


Astra Legionnaire (1) fire on Monsters (2), scoring 245 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 245
Monsters (2) advance towards the enemy.


Monsters (2) take 294 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 294 (0 from close combat and 294 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

   1 (60-S)
   2 (3-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 475 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 475
Monsters (2) advance towards the enemy.


Monsters (2) take 570 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 570 (0 from close combat and 570 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.