Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 11/2/23
Battle of Orz | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
15 other | 44 Inf, 75 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
12 | 14 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 7 other | line | 710 | 648 hits | 14 kills | 7 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 8 other | line | 750 | 0 hits | 0 kills | 5 losses | |
3 | D | The Butcher Boys | Godwin | Luria Nova | 44 Inf | box | 627 | 372 hits | 1 kills | 14 losses | |
4 | D | The End | Samson | Luria Nova | 75 SF | line | 1838 | 1897 hits | 9 kills | 0 losses |
Total:
2 attackers (15 other)
2 defenders (44 Inf, 75 SF)
Total combat strengths: 1460 vs. 2465
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (7-M) 2 (8-M) | 3 (44-I) | 4 (75-S) |
The End (4) move closer to get better shots.
Monsters (1) and Monsters (2) advance towards the enemy.
The Butcher Boys (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (7-M) 2 (8-M) | 3 (44-I) | 4 (75-S) |
The End (4) fire on Monsters (2), scoring 703 hits.
Total ranged hits suffered: Attackers: 703, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
The Butcher Boys (3) advance towards the enemy.
Monsters (2) take 844 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 844 (0 from close combat and 844 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders
Turn No. 3
1 (7-M) | 3 (44-I) | 4 (75-S) |
The End (4) fire on Monsters (1), scoring 1194 hits.
Total ranged hits suffered: Attackers: 1194, Defenders: 0
Monsters (1) advance towards the enemy.
The Butcher Boys (3) advance towards the enemy.
Close Combat (Center Line):
Monsters (1) score 648 hits on The Butcher Boys (3).
The Butcher Boys (3) score 372 hits on Monsters (1).
Total close combat hits suffered: Attackers: 372, Defenders: 648
Monsters (1) take 1805 hits (372 in close combat, 1433 from archer fire), which cause 7 casualties, wiping the unit out.
The Butcher Boys (3) take 648 hits in close combat, which cause 14 casualties.
Total hits suffered: Attackers: 1805 (372 from close combat and 1433 from ranged), Defenders: 648 (648 from close combat and 0 from ranged)
Total casualties: 7 attackers, 14 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.