Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 1/9/23
Battle of Orz | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
12 other | 22 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
1 | 0 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 12 other | line | 1050 | 0 hits | 0 kills | 1 losses | |
2 | D | Reavers of the Sea | Tybalt | Luria Nova | 22 Arch | box | 306 | 92 hits | 1 kills | 0 losses |
Total:
1 attackers (12 other)
1 defenders (22 Arch)
Total combat strengths: 1050 vs. 306
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (12-M) | 2 (22-A) |
Reavers of the Sea (2) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (12-M) | 2 (22-A) |
Reavers of the Sea (2) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (12-M) | 2 (22-A) |
Reavers of the Sea (2) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 4
1 (12-M) | 2 (22-A) |
Reavers of the Sea (2) fire on Monsters (1), scoring 92 hits.
Total ranged hits suffered: Attackers: 92, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 110 hits from archer fire, which cause 1 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 110 (0 from close combat and 110 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.