Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 1/26/24
Battle of Orz | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
60 SF | 12 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 9 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the black guard | Richard | Luria Nova | 60 SF | box | 1210 | 1235 | 7 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1015 | 0 | 0 | 9 |
Total:
1 attackers (60 SF)
1 defenders (12 other)
Total combat strengths: 1210 vs. 1015
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (60-S) | 2 (12-M) |
the black guard (1) fire on Monsters (2), scoring 375 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 375
Monsters (2) advance towards the enemy.
Monsters (2) take 450 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 450 (0 from close combat and 450 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (60-S) | 2 (9-M) |
the black guard (1) fire on Monsters (2), scoring 318 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 318
Monsters (2) advance towards the enemy.
Monsters (2) take 382 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 382 (0 from close combat and 382 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (60-S) | 2 (7-M) |
the black guard (1) fire on Monsters (2), scoring 542 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 542
Monsters (2) advance towards the enemy.
Monsters (2) take 650 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 650 (0 from close combat and 650 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.