Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 1/26/24

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Battle of Orz
Part of Unknown

Date 1/26/2024
Location Orz
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
60 SF 12 other
Formations
Casualties
0 9


Battle in Orz

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe black guardRichardLuria Nova60 SFbox  1210123570
2DMonsters(Monsters)(rogue)12 otherline  1015009


Total:
1 attackers (60 SF)
1 defenders (12 other)
Total combat strengths: 1210 vs. 1015

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Margrave Richard Shepherd is spotted wearing the Lich King's Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (60-S)
    2 (12-M)
   


the black guard (1) fire on Monsters (2), scoring 375 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 375
Monsters (2) advance towards the enemy.


Monsters (2) take 450 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 450 (0 from close combat and 450 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (60-S)
   2 (9-M)
    


the black guard (1) fire on Monsters (2), scoring 318 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 318
Monsters (2) advance towards the enemy.


Monsters (2) take 382 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 382 (0 from close combat and 382 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (60-S)
  2 (7-M)
     


the black guard (1) fire on Monsters (2), scoring 542 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 542
Monsters (2) advance towards the enemy.


Monsters (2) take 650 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 650 (0 from close combat and 650 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.