Luria Nova/Campaign Records/Home Defence/Skirmish in Munawai II 6/20/23
Battle of Munawai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
112 Arch, 134 SF | 4 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 4 |
Battle in Munawai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1323 | 623 hits | 1 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1697 | 650 hits | 1 kills | 0 losses | |
3 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 1231 | 331 hits | 1 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 320 | 0 hits | 0 kills | 4 losses |
Total:
3 attackers (112 Arch, 134 SF)
1 defenders (4 other)
Total combat strengths: 4251 vs. 320
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-S) 2 (77-S) 3 (112-A) | 4 (4-M) |
Astra Legionnaire (1) move closer to get better shots.
Gold Scorpions (2) move closer to get better shots.
the Black guard (3) move closer to get better shots.
Monsters (4) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (57-S) 2 (77-S) 3 (112-A) | 4 (4-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 623 hits.
Gold Scorpions (2) fire on Monsters (4), scoring 650 hits.
the Black guard (3) fire on Monsters (4), scoring 331 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1604
Monsters (4) advance towards the enemy.
Monsters (4) take 1925 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1925 (0 from close combat and 1925 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.