Luria Nova/Campaign Records/Home Defence/Skirmish in Munawai 9/23/23
Battle of Munawai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
72 SF | 12 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 10 |
Battle in Munawai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 72 SF | line | 1708 | 1128 hits | 8 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 365 | 0 hits | 0 kills | 5 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 430 | 0 hits | 0 kills | 5 losses |
Total:
1 attackers (72 SF)
2 defenders (12 other)
Total combat strengths: 1708 vs. 795
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (72-S) | 2 (5-M) | 3 (7-M) |
The End (1) fire on Monsters (2), scoring 244 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 244
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 293 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 293 (0 from close combat and 293 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (72-S) | 2 (2-M) | 3 (7-M) |
The End (1) fire on Monsters (2), scoring 418 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 418
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 502 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 502 (0 from close combat and 502 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (72-S) | 3 (7-M) |
The End (1) fire on Monsters (3), scoring 466 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 466
Monsters (3) advance towards the enemy.
Monsters (3) take 559 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 559 (0 from close combat and 559 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.