Luria Nova/Campaign Records/Home Defence/Skirmish in Mellifera 9/7/23

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Battle of Mellifera
Part of (rogue)

Date 9/7/2023
Location Mellifera
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
157 Arch 20 other
Formations
Casualties
0 18


Battle in Mellifera

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe Black guardRichardLuria Nova157 Archbox  12812203 hits16 kills0 losses
2DMonsters(Monsters)(rogue)12 otherline  10700 hits0 kills10 losses
3DMonsters(Monsters)(rogue)8 otherline  4850 hits0 kills8 losses


Total:
1 attackers (157 Arch)
2 defenders (20 other)
Total combat strengths: 1281 vs. 1555

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (157-A)
   2 (12-M)
 3 (8-M)
  


the Black guard (1) fire on Monsters (2), scoring 402 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 402
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 482 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 482 (0 from close combat and 482 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (157-A)
  2 (9-M)
 3 (8-M)
   


the Black guard (1) fire on Monsters (2), scoring 482 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 482
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 578 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 578 (0 from close combat and 578 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (157-A)
 2 (6-M)
 3 (8-M)
    


the Black guard (1) fire on Monsters (2), scoring 644 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 644
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 773 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 773 (0 from close combat and 773 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (157-A)
  3 (8-M)
     


the Black guard (1) fire on Monsters (3), scoring 675 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 675
Monsters (3) advance towards the enemy.


Monsters (3) take 810 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 810 (0 from close combat and 810 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.