Luria Nova/Campaign Records/Home Defence/Skirmish in Mellifera 9/7/23
Battle of Mellifera | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
157 Arch | 20 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 18 |
Battle in Mellifera
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the Black guard | Richard | Luria Nova | 157 Arch | box | 1281 | 2203 hits | 16 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1070 | 0 hits | 0 kills | 10 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 485 | 0 hits | 0 kills | 8 losses |
Total:
1 attackers (157 Arch)
2 defenders (20 other)
Total combat strengths: 1281 vs. 1555
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (157-A) | 2 (12-M) | 3 (8-M) |
the Black guard (1) fire on Monsters (2), scoring 402 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 402
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 482 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 482 (0 from close combat and 482 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (157-A) | 2 (9-M) | 3 (8-M) |
the Black guard (1) fire on Monsters (2), scoring 482 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 482
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 578 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 578 (0 from close combat and 578 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (157-A) | 2 (6-M) | 3 (8-M) |
the Black guard (1) fire on Monsters (2), scoring 644 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 644
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 773 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 773 (0 from close combat and 773 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (157-A) | 3 (8-M) |
the Black guard (1) fire on Monsters (3), scoring 675 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 675
Monsters (3) advance towards the enemy.
Monsters (3) take 810 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 810 (0 from close combat and 810 from ranged)
Total casualties: 0 attackers, 8 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.