Luria Nova/Campaign Records/Home Defence/Skirmish in Mellifera 2/10/23
Battle of Mellifera | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
36 SF | 6 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 6 |
Battle in Mellifera
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Bloodmen | Samson | Luria Nova | 36 SF | line | 931 | 541 hits | 5 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 495 | 0 hits | 0 kills | 6 losses |
Total:
1 attackers (36 SF)
1 defenders (6 other)
Total combat strengths: 931 vs. 495
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (36-S) | 2 (6-M) |
Bloodmen (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (36-S) | 2 (6-M) |
Bloodmen (1) fire on Monsters (2), scoring 225 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 225
Monsters (2) advance towards the enemy.
Monsters (2) take 270 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 270 (0 from close combat and 270 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (36-S) | 2 (3-M) |
Bloodmen (1) fire on Monsters (2), scoring 316 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 316
Monsters (2) advance towards the enemy.
Monsters (2) take 379 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 379 (0 from close combat and 379 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.