Luria Nova/Campaign Records/Home Defence/Skirmish in Mellifera 10/20/22
Battle of Mellifera | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
98 Inf, 32 MI, 209 Arch, 136 SF | 10 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
0 | 10 |
Battle in Mellifera
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Aleph Bet | Aylwin | Luria Nova | 67 SF | box | 1155 | 906 hits | 2 kills | 0 losses | |
2 | A | Artois Guard | Claude | Luria Nova | 32 MI | box | 510 | 133 hits | 0 kills | 0 losses | |
3 | A | Ascendants | Wassgandr | Luria Nova | 209 Arch | box | 1896 | 1625 hits | 3 kills | 0 losses | |
4 | A | Blades of Conquest | Baelric | Luria Nova | 98 Inf | box | 788 | 0 hits | 0 kills | 0 losses | |
5 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 69 SF | box | 1340 | 1248 hits | 3 kills | 0 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 695 | 0 hits | 0 kills | 5 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 630 | 0 hits | 0 kills | 5 losses |
Total:
5 attackers (98 Inf, 32 MI, 209 Arch, 136 SF)
2 defenders (10 other)
Total combat strengths: 5689 vs. 1325
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Imperial Marshal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Knight Baelric Aboolio is spotted reading from the Ducal Compendium.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Knight Aylwin Gottfried is spotted wearing the Cursed Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Askileon Purlieus, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (32-M) 4 (98-I) | 1 (67-S) 3 (209-A) 5 (69-S) | 7 (5-M) | 6 (5-M) |
Felsenbachi Bolt Throwers (5) fire on Monsters (7), scoring 246 hits.
Aleph Bet (1) fire on Monsters (7), scoring 319 hits.
Artois Guard (2) move closer to get better shots.
Ascendants (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 565
Blades of Conquest (4) advance towards the enemy.
Monsters (6) and Monsters (7) advance towards the enemy.
Monsters (7) take 678 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 678 (0 from close combat and 678 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (67-S) 2 (32-M) 4 (98-I) 5 (69-S) | 3 (209-A) | 7 (2-M) | 6 (5-M) |
Artois Guard (2) move closer to get better shots.
Ascendants (3) fire on Monsters (7), scoring 965 hits.
Aleph Bet (1) fire on Monsters (7), scoring 363 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (7), scoring 625 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1953
Blades of Conquest (4) advance towards the enemy.
Monsters (6) and Monsters (7) advance towards the enemy.
Monsters (7) take 2344 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2344 (0 from close combat and 2344 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (67-S) 5 (69-S) | 2 (32-M) 3 (209-A) 4 (98-I) | 6 (5-M) |
Felsenbachi Bolt Throwers (5) fire on Monsters (6), scoring 377 hits.
Aleph Bet (1) fire on Monsters (6), scoring 224 hits.
Artois Guard (2) fire on Monsters (6), scoring 133 hits.
Ascendants (3) fire on Monsters (6), scoring 660 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1394
Blades of Conquest (4) advance towards the enemy.
Monsters (6) advance towards the enemy.
Monsters (6) take 1673 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1673 (0 from close combat and 1673 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.