Luria Nova/Campaign Records/Home Defence/Skirmish in Mellifera 10/20/22

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Battle of Mellifera
Part of (rogue)

Date 10/20/2022
Location Mellifera
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
98 Inf, 32 MI, 209 Arch, 136 SF 10 other
Formations
no particular formation
Casualties
0 10


Battle in Mellifera

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAleph BetAylwinLuria Nova67 SFbox  1155906 hits2 kills0 losses
2AArtois GuardClaudeLuria Nova32 MIbox  510133 hits0 kills0 losses
3AAscendantsWassgandrLuria Nova209 Archbox  18961625 hits3 kills0 losses
4ABlades of ConquestBaelricLuria Nova98 Infbox  7880 hits0 kills0 losses
5AFelsenbachi Bolt ThrowersMoriaLuria Nova69 SFbox  13401248 hits3 kills0 losses
6DMonsters(Monsters)(rogue)5 otherline  6950 hits0 kills5 losses
7DMonsters(Monsters)(rogue)5 otherline  6300 hits0 kills5 losses


Total:
5 attackers (98 Inf, 32 MI, 209 Arch, 136 SF)
2 defenders (10 other)
Total combat strengths: 5689 vs. 1325

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Imperial Marshal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Knight Baelric Aboolio is spotted reading from the Ducal Compendium.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Knight Aylwin Gottfried is spotted wearing the Cursed Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Askileon Purlieus, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (32-M)
4 (98-I)
1 (67-S)
3 (209-A)
5 (69-S)
    7 (5-M)
6 (5-M)
  


Felsenbachi Bolt Throwers (5) fire on Monsters (7), scoring 246 hits.
Aleph Bet (1) fire on Monsters (7), scoring 319 hits.
Artois Guard (2) move closer to get better shots.
Ascendants (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 565
Blades of Conquest (4) advance towards the enemy.
Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (7) take 678 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 678 (0 from close combat and 678 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (67-S)
2 (32-M)
4 (98-I)
5 (69-S)
3 (209-A)
  7 (2-M)
6 (5-M)
   


Artois Guard (2) move closer to get better shots.
Ascendants (3) fire on Monsters (7), scoring 965 hits.
Aleph Bet (1) fire on Monsters (7), scoring 363 hits.
Felsenbachi Bolt Throwers (5) fire on Monsters (7), scoring 625 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1953
Blades of Conquest (4) advance towards the enemy.
Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (7) take 2344 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2344 (0 from close combat and 2344 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (67-S)
5 (69-S)
2 (32-M)
3 (209-A)
4 (98-I)
  6 (5-M)
    


Felsenbachi Bolt Throwers (5) fire on Monsters (6), scoring 377 hits.
Aleph Bet (1) fire on Monsters (6), scoring 224 hits.
Artois Guard (2) fire on Monsters (6), scoring 133 hits.
Ascendants (3) fire on Monsters (6), scoring 660 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1394
Blades of Conquest (4) advance towards the enemy.
Monsters (6) advance towards the enemy.


Monsters (6) take 1673 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1673 (0 from close combat and 1673 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.