Luria Nova/Campaign Records/Home Defence/Skirmish in Mattan Dews II 10/13/23

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Battle of Mattan Dews
Part of Luria Nova

Date 10/13/2023
Location Mattan Dews
Weather Calm wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
13 other 25 SF
Formations
Casualties
11 0


Battle in Mattan Dews

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)6 otherline  4450 hits0 kills5 losses
2AMonsters(Monsters)(rogue)7 otherline  4300 hits0 kills6 losses
3DHellersRojakLuria Nova25 SFline  573774 hits9 kills0 losses


Total:
2 attackers (13 other)
1 defenders (25 SF)
Total combat strengths: 875 vs. 573

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (6-M)
 2 (7-M)
    3 (25-S)
 


Hellers (3) fire on Monsters (2), scoring 192 hits.
Total ranged hits suffered: Attackers: 192, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Monsters (2) take 230 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 230 (0 from close combat and 230 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 2

   1 (6-M)
 2 (4-M)
   3 (25-S)
 


Hellers (3) fire on Monsters (2), scoring 208 hits.
Total ranged hits suffered: Attackers: 208, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Monsters (2) take 250 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 250 (0 from close combat and 250 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 3

    1 (6-M)
    3 (25-S)
 


Hellers (3) fire on Monsters (1), scoring 170 hits.
Total ranged hits suffered: Attackers: 170, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 204 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 204 (0 from close combat and 204 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 4

     1 (4-M)
   3 (25-S)
 


Hellers (3) fire on Monsters (1), scoring 204 hits.
Total ranged hits suffered: Attackers: 204, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 245 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 245 (0 from close combat and 245 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.