Luria Nova/Campaign Records/Home Defence/Skirmish in Mattan Dews 10/12/23
Battle of Mattan Dews | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
11 other | 25 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
8 | 0 |
Battle in Mattan Dews
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 11 other | line | 550 | 0 hits | 0 kills | 8 losses | |
2 | D | Hellers | Rojak | Luria Nova | 25 SF | line | 572 | 543 hits | 7 kills | 0 losses |
Total:
1 attackers (11 other)
1 defenders (25 SF)
Total combat strengths: 550 vs. 572
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (11-M) | 2 (25-S) |
Hellers (2) fire on Monsters (1), scoring 138 hits.
Total ranged hits suffered: Attackers: 138, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 166 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 166 (0 from close combat and 166 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Turn No. 2
1 (9-M) | 2 (25-S) |
Hellers (2) fire on Monsters (1), scoring 117 hits.
Total ranged hits suffered: Attackers: 117, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 140 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 140 (0 from close combat and 140 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Turn No. 3
1 (7-M) | 2 (25-S) |
Hellers (2) fire on Monsters (1), scoring 288 hits.
Total ranged hits suffered: Attackers: 288, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 346 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 346 (0 from close combat and 346 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.