Luria Nova/Campaign Records/Home Defence/Skirmish in Mangai II 9/24/23

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Battle of Mangai
Part of (rogue)

Date 9/24/2023
Location Mangai
Weather No wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
64 SF 16 other
Formations
Casualties
0 16


Battle in Mangai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova64 SFline  14942346 hits14 kills0 losses
2DMonsters(Monsters)(rogue)7 otherline  5000 hits0 kills7 losses
3DMonsters(Monsters)(rogue)9 otherline  8200 hits0 kills9 losses


Total:
1 attackers (64 SF)
2 defenders (16 other)
Total combat strengths: 1494 vs. 1320

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

There is almost no wind today, archers will be deadly.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (64-S)
    2 (7-M)
3 (9-M)
    


The End (1) fire on Monsters (3), scoring 304 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 304
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 365 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 365 (0 from close combat and 365 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

 1 (64-S)
   2 (7-M)
3 (7-M)
     


The End (1) fire on Monsters (3), scoring 441 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 441
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 529 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 529 (0 from close combat and 529 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 1 (64-S)
  2 (7-M)
3 (4-M)
      


The End (1) fire on Monsters (2), scoring 786 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 786
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 943 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 943 (0 from close combat and 943 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 4

 1 (64-S)
 3 (4-M)
       


The End (1) fire on Monsters (3), scoring 815 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 815
Monsters (3) advance towards the enemy.


Monsters (3) take 978 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 978 (0 from close combat and 978 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.