Luria Nova/Campaign Records/Home Defence/Skirmish in Mangai II 9/24/23
Battle of Mangai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
64 SF | 16 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 16 |
Battle in Mangai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 64 SF | line | 1494 | 2346 hits | 14 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 500 | 0 hits | 0 kills | 7 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 820 | 0 hits | 0 kills | 9 losses |
Total:
1 attackers (64 SF)
2 defenders (16 other)
Total combat strengths: 1494 vs. 1320
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
There is almost no wind today, archers will be deadly.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (64-S) | 2 (7-M) 3 (9-M) |
The End (1) fire on Monsters (3), scoring 304 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 304
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 365 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 365 (0 from close combat and 365 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (64-S) | 2 (7-M) 3 (7-M) |
The End (1) fire on Monsters (3), scoring 441 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 441
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 529 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 529 (0 from close combat and 529 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (64-S) | 2 (7-M) 3 (4-M) |
The End (1) fire on Monsters (2), scoring 786 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 786
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 943 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 943 (0 from close combat and 943 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 4
1 (64-S) | 3 (4-M) |
The End (1) fire on Monsters (3), scoring 815 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 815
Monsters (3) advance towards the enemy.
Monsters (3) take 978 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 978 (0 from close combat and 978 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.