Luria Nova/Campaign Records/Home Defence/Skirmish in Mangai 6/18/23
Battle of Mangai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
112 Arch, 134 SF | 21 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 21 |
Battle in Mangai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1411 | 1451 hits | 7 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1756 | 1161 hits | 6 kills | 0 losses | |
3 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 1325 | 753 hits | 4 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 21 other | line | 1625 | 0 hits | 0 kills | 21 losses |
Total:
3 attackers (112 Arch, 134 SF)
1 defenders (21 other)
Total combat strengths: 4492 vs. 1625
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-S) 2 (77-S) 3 (112-A) | 4 (21-M) |
Gold Scorpions (2) move closer to get better shots.
Astra Legionnaire (1) move closer to get better shots.
the Black guard (3) move closer to get better shots.
Monsters (4) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (57-S) 2 (77-S) 3 (112-A) | 4 (21-M) |
the Black guard (3) fire on Monsters (4), scoring 394 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 505 hits.
Gold Scorpions (2) fire on Monsters (4), scoring 520 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1419
Monsters (4) advance towards the enemy.
Monsters (4) take 1703 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1703 (0 from close combat and 1703 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 3
1 (57-S) 2 (77-S) 3 (112-A) | 4 (11-M) |
the Black guard (3) fire on Monsters (4), scoring 359 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 946 hits.
Gold Scorpions (2) fire on Monsters (4), scoring 641 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1946
Monsters (4) advance towards the enemy.
Monsters (4) take 2335 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2335 (0 from close combat and 2335 from ranged)
Total casualties: 0 attackers, 11 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.