Luria Nova/Campaign Records/Home Defence/Skirmish in Libba II 6/14/23

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Battle of Libba
Part of (rogue)

Date 6/15/2023
Location Libba
Weather Quite windy
Result After 1 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
112 Arch, 134 SF 6 other
Formations
Casualties
0 6


Battle in Libba

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova57 SFwedge  1506506 hits3 kills0 losses
2AGold ScorpionsLeonidLuria Nova77 SFbox  1843259 hits2 kills0 losses
3Athe Black guardRichardLuria Nova112 Archbox  14170 hits0 kills0 losses
4DMonsters(Monsters)(rogue)6 otherline  4250 hits0 kills6 losses


Total:
3 attackers (112 Arch, 134 SF)
1 defenders (6 other)
Total combat strengths: 4766 vs. 425

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-S)
2 (77-S)
3 (112-A)
    4 (6-M)
   


Gold Scorpions (2) fire on Monsters (4), scoring 259 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 506 hits.
the Black guard (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 765
Monsters (4) advance towards the enemy.


Monsters (4) take 918 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 918 (0 from close combat and 918 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.