Luria Nova/Campaign Records/Home Defence/Skirmish in Libba 6/14/23

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Battle of Libba
Part of (rogue)

Date 6/15/2023
Location Libba
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
134 SF 31 other
Formations
Casualties
0 26


Battle in Libba

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova57 SFwedge  15101359 hits11 kills0 losses
2AGold ScorpionsLeonidLuria Nova77 SFbox  18581644 hits11 kills0 losses
3DMonsters(Monsters)(rogue)11 otherline  6400 hits0 kills7 losses
4DMonsters(Monsters)(rogue)6 otherline  4050 hits0 kills6 losses
5DMonsters(Monsters)(rogue)9 otherline  4200 hits0 kills9 losses
6DMonsters(Monsters)(rogue)5 otherline  3500 hits0 kills4 losses


Total:
2 attackers (134 SF)
4 defenders (31 other)
Total combat strengths: 3368 vs. 1815

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-S)
2 (77-S)
   4 (6-M)
6 (5-M)
3 (11-M)
5 (9-M)
  


Gold Scorpions (2) fire on Monsters (4), scoring 784 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 267 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1051
Monsters (4), Monsters (5), Monsters (6) and Monsters (3) advance towards the enemy.


Monsters (4) take 941 hits from archer fire, which cause 6 casualties, wiping the unit out.
Monsters (6) take 320 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1261 (0 from close combat and 1261 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 2

  1 (57-S)
2 (77-S)
   3 (11-M)
5 (9-M)
   


Gold Scorpions (2) fire on Monsters (3), scoring 240 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 452 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 692
Monsters (5) and Monsters (3) advance towards the enemy.


Monsters (3) take 830 hits from archer fire, which cause 7 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 830 (0 from close combat and 830 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

  1 (57-S)
2 (77-S)
   5 (9-M)
    


Astra Legionnaire (1) fire on Monsters (5), scoring 640 hits.
Gold Scorpions (2) fire on Monsters (5), scoring 620 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1260
Monsters (5) advance towards the enemy.


Monsters (5) take 1512 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1512 (0 from close combat and 1512 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.