Luria Nova/Campaign Records/Home Defence/Skirmish in Irvington 7/7/23
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
47 SF | 9 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 9 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Bloodmen | Samson | Luria Nova | 23 SF | box | 729 | 824 hits | 4 kills | 0 losses | |
2 | A | Hellers | Rojak | Luria Nova | 24 SF | line | 620 | 543 hits | 3 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 1095 | 0 hits | 0 kills | 9 losses |
Total:
2 attackers (47 SF)
1 defenders (9 other)
Total combat strengths: 1349 vs. 1095
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Earl Rojak Sethar is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (23-S) 2 (24-S) | 3 (9-M) |
Hellers (2) move closer to get better shots.
Bloodmen (1) move closer to get better shots.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (23-S) 2 (24-S) | 3 (9-M) |
Bloodmen (1) fire on Monsters (3), scoring 158 hits.
Hellers (2) fire on Monsters (3), scoring 155 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 313
Monsters (3) advance towards the enemy.
Monsters (3) take 376 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 376 (0 from close combat and 376 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (23-S) 2 (24-S) | 3 (7-M) |
Hellers (2) fire on Monsters (3), scoring 174 hits.
Bloodmen (1) fire on Monsters (3), scoring 159 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 333
Monsters (3) advance towards the enemy.
Monsters (3) take 400 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 400 (0 from close combat and 400 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 4
1 (23-S) 2 (24-S) | 3 (4-M) |
Hellers (2) fire on Monsters (3), scoring 214 hits.
Bloodmen (1) fire on Monsters (3), scoring 507 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 721
Monsters (3) advance towards the enemy.
Monsters (3) take 865 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 865 (0 from close combat and 865 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.