Luria Nova/Campaign Records/Home Defence/Skirmish in Irvington 7/7/23

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Battle of Irvington
Part of (rogue)

Date 7/7/2023
Location Irvington
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
47 SF 9 other
Formations
Casualties
0 9


Battle in Irvington

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABloodmenSamsonLuria Nova23 SFbox  729824 hits4 kills0 losses
2AHellersRojakLuria Nova24 SFline  620543 hits3 kills0 losses
3DMonsters(Monsters)(rogue)9 otherline  10950 hits0 kills9 losses


Total:
2 attackers (47 SF)
1 defenders (9 other)
Total combat strengths: 1349 vs. 1095

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Earl Rojak Sethar is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (23-S)
2 (24-S)
      3 (9-M)
  


Hellers (2) move closer to get better shots.
Bloodmen (1) move closer to get better shots.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (23-S)
2 (24-S)
    3 (9-M)
   


Bloodmen (1) fire on Monsters (3), scoring 158 hits.
Hellers (2) fire on Monsters (3), scoring 155 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 313
Monsters (3) advance towards the enemy.


Monsters (3) take 376 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 376 (0 from close combat and 376 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (23-S)
2 (24-S)
   3 (7-M)
    


Hellers (2) fire on Monsters (3), scoring 174 hits.
Bloodmen (1) fire on Monsters (3), scoring 159 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 333
Monsters (3) advance towards the enemy.


Monsters (3) take 400 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 400 (0 from close combat and 400 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

  1 (23-S)
2 (24-S)
  3 (4-M)
     


Hellers (2) fire on Monsters (3), scoring 214 hits.
Bloodmen (1) fire on Monsters (3), scoring 507 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 721
Monsters (3) advance towards the enemy.


Monsters (3) take 865 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 865 (0 from close combat and 865 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.