Luria Nova/Campaign Records/Home Defence/Skirmish in Irvington 7/23/24

From BattleMaster Wiki
Battle of Irvington
Part of (rogue)

Date 7/23/2024
Location Irvington
Weather Strong wind
Result After 1 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
63 SF 13 other
Formations
Casualties
0 8


Battle in Irvington

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe black guardRichardLuria Nova63 SFbox  138261270
2DMonsters(Monsters)(rogue)13 otherline  1050008


Total:
1 attackers (63 SF)
1 defenders (13 other)
Total combat strengths: 1382 vs. 1050

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (63-S)
   2 (13-M)
    


the black guard (1) fire on Monsters (2), scoring 612 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 612
Monsters (2) advance towards the enemy.


Monsters (2) take 734 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 734 (0 from close combat and 734 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.