Luria Nova/Campaign Records/Home Defence/Skirmish in Irvington 6/25/23

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Battle of Irvington
Part of (rogue)

Date 6/25/2023
Location Irvington
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
68 SF 14 other
Formations
Casualties
0 12


Battle in Irvington

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABloodmenSamsonLuria Nova68 SFbox  15911848 hits11 kills0 losses
2DMonsters(Monsters)(rogue)9 otherline  8400 hits0 kills7 losses
3DMonsters(Monsters)(rogue)5 otherline  4300 hits0 kills5 losses


Total:
1 attackers (68 SF)
2 defenders (14 other)
Total combat strengths: 1591 vs. 1270

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (68-S)
    2 (9-M)
 3 (5-M)
  


Bloodmen (1) fire on Monsters (2), scoring 297 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 297
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 356 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 356 (0 from close combat and 356 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

 1 (68-S)
   2 (7-M)
 3 (5-M)
   


Bloodmen (1) fire on Monsters (2), scoring 697 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 697
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 836 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 836 (0 from close combat and 836 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

 1 (68-S)
    3 (5-M)
    


Bloodmen (1) fire on Monsters (3), scoring 306 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 306
Monsters (3) advance towards the enemy.


Monsters (3) take 367 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 367 (0 from close combat and 367 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

 1 (68-S)
   3 (2-M)
     


Bloodmen (1) fire on Monsters (3), scoring 548 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 548
Monsters (3) advance towards the enemy.


Monsters (3) take 658 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 658 (0 from close combat and 658 from ranged)
Total casualties: 0 attackers, 2 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.