Luria Nova/Campaign Records/Home Defence/Skirmish in Grodno 8/29/22

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Battle of Grodno
Part of (rogue)

Date 8/29/2022
Location Grodno
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
75 MI, 132 SF 11 other
Formations
Casualties
0 10


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArtois GuardClaudeLuria Nova75 MIbox  8390 hits0 kills0 losses
2AGold ScorpionsLeonidLuria Nova70 SFbox  1658659 hits2 kills0 losses
3AThe Imperium HuntersLanceLuria Nova62 SFwedge  15831531 hits6 kills0 losses
4DMonsters(Monsters)(rogue)4 otherline  5950 hits0 kills4 losses
5DMonsters(Monsters)(rogue)7 otherline  9300 hits0 kills6 losses


Total:
3 attackers (75 MI, 132 SF)
2 defenders (11 other)
Total combat strengths: 4080 vs. 1525

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (75-M)
2 (70-S)
3 (62-S)
   5 (7-M)
 4 (4-M)
  


Gold Scorpions (2) fire on Monsters (5), scoring 352 hits.
The Imperium Hunters (3) fire on Monsters (5), scoring 834 hits.
Artois Guard (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1186
Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (5) take 1423 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1423 (0 from close combat and 1423 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (75-M)
2 (70-S)
3 (62-S)
    4 (4-M)
   


Gold Scorpions (2) fire on Monsters (4), scoring 307 hits.
The Imperium Hunters (3) fire on Monsters (4), scoring 697 hits.
Artois Guard (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1004
Monsters (4) advance towards the enemy.


Monsters (4) take 1205 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1205 (0 from close combat and 1205 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.