Luria Nova/Campaign Records/Home Defence/Skirmish in Grodno 7/1/23
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
67 SF | 15 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 15 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 67 SF | wedge | 1786 | 3555 hits | 12 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 630 | 0 hits | 0 kills | 11 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 340 | 0 hits | 0 kills | 4 losses |
Total:
1 attackers (67 SF)
2 defenders (15 other)
Total combat strengths: 1786 vs. 970
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
There is almost no wind today, archers will be deadly.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (67-S) | 2 (11-M) 3 (4-M) |
Astra Legionnaire (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (67-S) | 2 (11-M) 3 (4-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 480 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 480
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 576 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 576 (0 from close combat and 576 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (67-S) | 2 (5-M) 3 (4-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1281 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1281
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 1537 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1537 (0 from close combat and 1537 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (67-S) | 3 (4-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1794 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1794
Monsters (3) advance towards the enemy.
Monsters (3) take 2153 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2153 (0 from close combat and 2153 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.