Luria Nova/Campaign Records/Home Defence/Skirmish in Grodno 2/26/23
Battle of Grodno | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
20 other | 80 MI, 44 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
11 | 11 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 20 other | line | 1735 | 491 hits | 11 kills | 11 losses | |
2 | D | the Black guard | (militia/guard unit) | Luria Nova | 44 Arch | line | 579 | 1379 hits | 9 kills | 11 losses | |
3 | D | Tidal Beast Breakers | Tybalt | Luria Nova | 80 MI | box | 1017 | 207 hits | 1 kills | 0 losses |
Total:
1 attackers (20 other)
2 defenders (80 MI, 44 Arch)
Total combat strengths: 1735 vs. 1596
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (20-M) | 2 (44-A) | 3 (80-M) |
the Black guard (2) fire on Monsters (1), scoring 173 hits.
Tidal Beast Breakers (3) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 173, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 208 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 208 (0 from close combat and 208 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders
Turn No. 2
1 (19-M) | 2 (44-A) | 3 (80-M) |
the Black guard (2) fire on Monsters (1), scoring 277 hits.
Tidal Beast Breakers (3) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 277, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 332 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 332 (0 from close combat and 332 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Turn No. 3
1 (17-M) | 2 (44-A) | 3 (80-M) |
Tidal Beast Breakers (3) have no enemy in range and hold their fire.
the Black guard (2) fire on Monsters (1), scoring 376 hits.
Total ranged hits suffered: Attackers: 376, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 451 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 451 (0 from close combat and 451 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Turn No. 4
1 (14-M) | 2 (44-A) | 3 (80-M) |
the Black guard (2) fire on Monsters (1), scoring 422 hits.
Tidal Beast Breakers (3) fire on Monsters (1), scoring 207 hits.
Total ranged hits suffered: Attackers: 629, Defenders: 0
Monsters (1) advance towards the enemy.
Close Combat (Defender Line 2):
the Black guard (2) score 131 hits on Monsters (1).
Monsters (1) score 491 hits on the Black guard (2).
Total close combat hits suffered: Attackers: 131, Defenders: 491
the Black guard (2) take 491 hits in close combat, which cause 11 casualties.
Monsters (1) take 886 hits (131 in close combat, 755 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 886 (131 from close combat and 755 from ranged), Defenders: 491 (491 from close combat and 0 from ranged)
Total casualties: 5 attackers, 11 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.