Luria Nova/Campaign Records/Home Defence/Skirmish in Grodno 2/26/23

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Battle of Grodno
Part of Luria Nova

Date 2/26/2023
Location Grodno
Weather Calm wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
20 other 80 MI, 44 Arch
Formations
Casualties
11 11


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)20 otherline  1735491 hits11 kills11 losses
2Dthe Black guard(militia/guard unit)Luria Nova44 Archline  5791379 hits9 kills11 losses
3DTidal Beast BreakersTybaltLuria Nova80 MIbox  1017207 hits1 kills0 losses


Total:
1 attackers (20 other)
2 defenders (80 MI, 44 Arch)
Total combat strengths: 1735 vs. 1596

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (20-M)
   2 (44-A)
 3 (80-M)
 


the Black guard (2) fire on Monsters (1), scoring 173 hits.
Tidal Beast Breakers (3) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 173, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 208 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 208 (0 from close combat and 208 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    1 (19-M)
  2 (44-A)
 3 (80-M)
 


the Black guard (2) fire on Monsters (1), scoring 277 hits.
Tidal Beast Breakers (3) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 277, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 332 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 332 (0 from close combat and 332 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 3

     1 (17-M)
 2 (44-A)
 3 (80-M)
 


Tidal Beast Breakers (3) have no enemy in range and hold their fire.
the Black guard (2) fire on Monsters (1), scoring 376 hits.
Total ranged hits suffered: Attackers: 376, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 451 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 451 (0 from close combat and 451 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 4

      1 (14-M)
2 (44-A)
 3 (80-M)
 


the Black guard (2) fire on Monsters (1), scoring 422 hits.
Tidal Beast Breakers (3) fire on Monsters (1), scoring 207 hits.
Total ranged hits suffered: Attackers: 629, Defenders: 0
Monsters (1) advance towards the enemy.


Close Combat (Defender Line 2):
the Black guard (2) score 131 hits on Monsters (1).
Monsters (1) score 491 hits on the Black guard (2).
Total close combat hits suffered: Attackers: 131, Defenders: 491

the Black guard (2) take 491 hits in close combat, which cause 11 casualties.
Monsters (1) take 886 hits (131 in close combat, 755 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 886 (131 from close combat and 755 from ranged), Defenders: 491 (491 from close combat and 0 from ranged)
Total casualties: 5 attackers, 11 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.