Luria Nova/Campaign Records/Home Defence/Skirmish in Grodno 11/17/23

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Battle of Grodno
Part of (rogue)

Date 11/16/2023
Location Grodno
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 16 other
Formations
Casualties
0 15


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova70 SFline  17401855 hits12 kills0 losses
2DMonsters(Monsters)(rogue)7 otherline  9300 hits0 kills6 losses
3DMonsters(Monsters)(rogue)9 otherline  6050 hits0 kills9 losses


Total:
1 attackers (70 SF)
2 defenders (16 other)
Total combat strengths: 1740 vs. 1535

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (70-S)
      2 (7-M)
3 (9-M)
  


The End (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (70-S)
    2 (7-M)
3 (9-M)
   


The End (1) fire on Monsters (2), scoring 293 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 293
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 352 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 352 (0 from close combat and 352 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (70-S)
   2 (5-M)
3 (9-M)
    


The End (1) fire on Monsters (2), scoring 648 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 648
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 778 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 778 (0 from close combat and 778 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (70-S)
  3 (9-M)
     


The End (1) fire on Monsters (3), scoring 914 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 914
Monsters (3) advance towards the enemy.


Monsters (3) take 1097 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1097 (0 from close combat and 1097 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.