Luria Nova/Campaign Records/Home Defence/Skirmish in Grodno 11/17/23
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 SF | 16 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 15 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 70 SF | line | 1740 | 1855 hits | 12 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 930 | 0 hits | 0 kills | 6 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 605 | 0 hits | 0 kills | 9 losses |
Total:
1 attackers (70 SF)
2 defenders (16 other)
Total combat strengths: 1740 vs. 1535
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) | 2 (7-M) 3 (9-M) |
The End (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (70-S) | 2 (7-M) 3 (9-M) |
The End (1) fire on Monsters (2), scoring 293 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 293
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 352 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 352 (0 from close combat and 352 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (70-S) | 2 (5-M) 3 (9-M) |
The End (1) fire on Monsters (2), scoring 648 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 648
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 778 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 778 (0 from close combat and 778 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (70-S) | 3 (9-M) |
The End (1) fire on Monsters (3), scoring 914 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 914
Monsters (3) advance towards the enemy.
Monsters (3) take 1097 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1097 (0 from close combat and 1097 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.