Luria Nova/Campaign Records/Home Defence/Skirmish in Grodno 1/20/23

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Battle of Grodno
Part of Luria Nova

Date 1/20/2023
Location Grodno
Weather Calm wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
16 other 64 Arch, 126 SF
Formations
Casualties
16 0


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)16 otherline  14050 hits0 kills16 losses
2DBloodmenSamsonLuria Nova60 SFline  14691196 hits5 kills0 losses
3DStrelkiTarasLuria Nova64 Archline  638241 hits1 kills0 losses
4DThe Hellfire HordeOskarLuria Nova66 SFskirmish  16071607 hits8 kills0 losses


Total:
1 attackers (16 other)
3 defenders (64 Arch, 126 SF)
Total combat strengths: 1405 vs. 3714

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

Knight Taras Prihkodko is spotted wearing the Cursed Ring.
Margrave Oskar von Lucker is spotted wearing the Wicked Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (16-M)
   4 (66-S)
2 (60-S)
3 (64-A)
 


The Hellfire Horde (4) fire on Monsters (1), scoring 680 hits.
Strelki (3) move closer to get better shots.
Bloodmen (2) fire on Monsters (1), scoring 380 hits.
Total ranged hits suffered: Attackers: 1060, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 1272 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 1272 (0 from close combat and 1272 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders

Turn No. 2

     1 (7-M)
  3 (64-A)
4 (66-S)
2 (60-S)
 


Bloodmen (2) fire on Monsters (1), scoring 816 hits.
Strelki (3) fire on Monsters (1), scoring 241 hits.
The Hellfire Horde (4) fire on Monsters (1), scoring 927 hits.
Total ranged hits suffered: Attackers: 1984, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 2381 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 2381 (0 from close combat and 2381 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.