Luria Nova/Campaign Records/Home Defence/Skirmish in Girich 10/25/23

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Battle of Girich
Part of (rogue)

Date 10/25/2023
Location Girich
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
28 SF 14 other
Formations
Casualties
0 12


Battle in Girich

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova28 SFline  974977 hits10 kills0 losses
2DMonsters(Monsters)(rogue)6 otherline  4100 hits0 kills6 losses
3DMonsters(Monsters)(rogue)8 otherline  5050 hits0 kills6 losses


Total:
1 attackers (28 SF)
2 defenders (14 other)
Total combat strengths: 974 vs. 915

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (28-S)
    2 (6-M)
3 (8-M)
    


The End (1) fire on Monsters (3), scoring 172 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 172
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 206 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 206 (0 from close combat and 206 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

 1 (28-S)
   2 (6-M)
3 (6-M)
     


The End (1) fire on Monsters (2), scoring 501 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 501
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 601 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 601 (0 from close combat and 601 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

 1 (28-S)
  3 (6-M)
      


The End (1) fire on Monsters (3), scoring 304 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 304
Monsters (3) advance towards the enemy.


Monsters (3) take 365 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 365 (0 from close combat and 365 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.