Luria Nova/Campaign Records/Home Defence/Skirmish in Garuck Udor 7/3/23
Battle of Garuck Udor | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
112 Arch | 15 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 11 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 1215 | 1516 hits | 9 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1300 | 0 hits | 0 kills | 11 losses |
Total:
1 attackers (112 Arch)
1 defenders (15 other)
Total combat strengths: 1215 vs. 1300
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (112-A) | 2 (15-M) |
the Black guard (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (112-A) | 2 (15-M) |
the Black guard (1) fire on Monsters (2), scoring 539 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 539
Monsters (2) advance towards the enemy.
Monsters (2) take 647 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 647 (0 from close combat and 647 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (112-A) | 2 (11-M) |
the Black guard (1) fire on Monsters (2), scoring 977 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 977
Monsters (2) advance towards the enemy.
Monsters (2) take 1172 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1172 (0 from close combat and 1172 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.