Luria Nova/Campaign Records/Home Defence/Skirmish in Garuck Udor 11/24/23

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Battle of Garuck Udor
Part of (rogue)

Date 11/24/2023
Location Garuck Udor
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
58 SF 43 other
Formations
Casualties
0 42


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova58 SFline  16243450 hits47 kills0 losses
2DMonsters(Monsters)(rogue)6 otherline  7750 hits0 kills5 losses
3DMonsters(Monsters)(rogue)8 otherline  4550 hits0 kills8 losses
4DUndead Horde(Undead)(rogue)29 otherline  5080 hits0 kills29 losses


Total:
1 attackers (58 SF)
3 defenders (43 other)
Total combat strengths: 1624 vs. 1738

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (58-S)
    2 (6-M)
3 (8-M)
 4 (29-U)
  


The End (1) fire on Monsters (2), scoring 364 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 364
Monsters (2), Undead Horde (4) and Monsters (3) advance towards the enemy.


Monsters (2) take 437 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 437 (0 from close combat and 437 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

 1 (58-S)
   2 (4-M)
3 (8-M)
 4 (29-U)
   


The End (1) fire on Monsters (2), scoring 372 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 372
Monsters (2), Undead Horde (4) and Monsters (3) advance towards the enemy.


Monsters (2) take 446 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 446 (0 from close combat and 446 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 1 (58-S)
  3 (8-M)
 4 (29-U)
    


The End (1) fire on Monsters (3), scoring 1031 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1031
Monsters (3) and Undead Horde (4) advance towards the enemy.


Monsters (3) take 1237 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1237 (0 from close combat and 1237 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 4

 1 (58-S)
   4 (29-U)
     


The End (1) fire on Undead Horde (4), scoring 728 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 728
Undead Horde (4) advance towards the enemy.


Undead Horde (4) take 619 hits from archer fire, which cause 26 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 619 (0 from close combat and 619 from ranged)
Total casualties: 0 attackers, 26 defenders

Turn No. 5

 1 (58-S)
  4 (3-U)
      


The End (1) fire on Undead Horde (4), scoring 955 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 955
Undead Horde (4) advance towards the enemy.


Undead Horde (4) take 812 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 812 (0 from close combat and 812 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.