Luria Nova/Campaign Records/Home Defence/Skirmish in Flying Hongrns 10/10/23

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Battle of Flying Hongrns
Part of (rogue)

Date 10/10/2023
Location Flying Hongrns
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 Cav 39 other
Formations
Casualties
8 39


Battle in Flying Hongrns

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ARaging Sea ChargersTybaltLuria Nova70 Cavwedge  14332016 hits39 kills8 losses
2DMonsters(Monsters)(rogue)7 otherline  410279 hits5 kills7 losses
3DUndead Horde(Undead)(rogue)32 otherline  530116 hits3 kills32 losses


Total:
1 attackers (70 Cav)
2 defenders (39 other)
Total combat strengths: 1433 vs. 940

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Empyreus Tybalt Tideweaver is spotted wearing the Forgotten Crown of the Austere Star.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (70-C)
  2 (7-M)
3 (32-U)
    


Raging Sea Chargers (1) ride on, closing in on the defenders.
Undead Horde (3) and Monsters (2) advance towards the enemy.


Close Combat (Center Line):
Undead Horde (3) score 88 hits on Raging Sea Chargers (1).
Monsters (2) score 167 hits on Raging Sea Chargers (1).
Raging Sea Chargers (1) score 656 hits on Undead Horde (3).
Raging Sea Chargers (1) score 393 hits on Monsters (2).
Total close combat hits suffered: Attackers: 255, Defenders: 1049

Undead Horde (3) take 656 hits in close combat, which cause 27 casualties.
Monsters (2) take 393 hits in close combat, which cause 4 casualties.
Raging Sea Chargers (1) take 255 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 255 (255 from close combat and 0 from ranged), Defenders: 1049 (1049 from close combat and 0 from ranged)
Total casualties: 5 attackers, 31 defenders

Turn No. 2

     1 (65-C)
2 (3-M)
3 (5-U)
     




Close Combat (Center Line):
Raging Sea Chargers (1) score 395 hits on Undead Horde (3) (578 before overkill).
Raging Sea Chargers (1) score 572 hits on Monsters (2) (837 before overkill).
Monsters (2) score 112 hits on Raging Sea Chargers (1).
Undead Horde (3) score 28 hits on Raging Sea Chargers (1).
Total close combat hits suffered: Attackers: 140, Defenders: 967 (1415 before overkill)

Raging Sea Chargers (1) take 140 hits in close combat, which cause 3 casualties.
Monsters (2) take 572 hits in close combat, which cause 3 casualties, wiping the unit out.
Undead Horde (3) take 395 hits in close combat, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 140 (140 from close combat and 0 from ranged), Defenders: 967 (967 from close combat and 0 from ranged)
Total casualties: 3 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.