Luria Nova/Campaign Records/Home Defence/Skirmish in Fissoa Fields 6/21/23

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Battle of Fissoa Fields
Part of Luria Nova

Date 6/21/2023
Location Fissoa Fields
Weather Quite windy
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
7 other 81 Arch, 57 SF
Formations
Casualties
7 0


Battle in Fissoa Fields

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)7 otherline  4600 hits0 kills7 losses
2DAstra LegionnaireLanceLuria Nova57 SFwedge  1309641 hits3 kills0 losses
3DSentinels(militia/guard unit)Luria Nova12 Archline  238126 hits0 kills0 losses
4DSentinels(militia/guard unit)Luria Nova35 Archline  361172 hits1 kills0 losses
5DSentinels(militia/guard unit)Luria Nova34 Archline  362141 hits1 kills0 losses


Total:
1 attackers (7 other)
4 defenders (81 Arch, 57 SF)
Total combat strengths: 460 vs. 2270

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (7-M)
   3 (12-A)
4 (35-A)
5 (34-A)
2 (57-S)
  


Sentinels (3) fire on Monsters (1), scoring 32 hits.
Sentinels (5) fire on Monsters (1), scoring 61 hits.
Astra Legionnaire (2) fire on Monsters (1), scoring 233 hits.
Sentinels (4) fire on Monsters (1), scoring 66 hits.
Total ranged hits suffered: Attackers: 392, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 470 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 470 (0 from close combat and 470 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 2

    1 (3-M)
  3 (12-A)
4 (35-A)
5 (34-A)
2 (57-S)
  


Sentinels (3) fire on Monsters (1), scoring 94 hits.
Sentinels (4) fire on Monsters (1), scoring 106 hits.
Sentinels (5) fire on Monsters (1), scoring 80 hits.
Astra Legionnaire (2) fire on Monsters (1), scoring 408 hits.
Total ranged hits suffered: Attackers: 688, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 826 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 826 (0 from close combat and 826 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.