Luria Nova/Campaign Records/Home Defence/Skirmish in Fissoa Fields 6/21/23
Battle of Fissoa Fields | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
7 other | 81 Arch, 57 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
7 | 0 |
Battle in Fissoa Fields
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 7 other | line | 460 | 0 hits | 0 kills | 7 losses | |
2 | D | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1309 | 641 hits | 3 kills | 0 losses | |
3 | D | Sentinels | (militia/guard unit) | Luria Nova | 12 Arch | line | 238 | 126 hits | 0 kills | 0 losses | |
4 | D | Sentinels | (militia/guard unit) | Luria Nova | 35 Arch | line | 361 | 172 hits | 1 kills | 0 losses | |
5 | D | Sentinels | (militia/guard unit) | Luria Nova | 34 Arch | line | 362 | 141 hits | 1 kills | 0 losses |
Total:
1 attackers (7 other)
4 defenders (81 Arch, 57 SF)
Total combat strengths: 460 vs. 2270
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (7-M) | 3 (12-A) 4 (35-A) 5 (34-A) | 2 (57-S) |
Sentinels (3) fire on Monsters (1), scoring 32 hits.
Sentinels (5) fire on Monsters (1), scoring 61 hits.
Astra Legionnaire (2) fire on Monsters (1), scoring 233 hits.
Sentinels (4) fire on Monsters (1), scoring 66 hits.
Total ranged hits suffered: Attackers: 392, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 470 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 470 (0 from close combat and 470 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Turn No. 2
1 (3-M) | 3 (12-A) 4 (35-A) 5 (34-A) | 2 (57-S) |
Sentinels (3) fire on Monsters (1), scoring 94 hits.
Sentinels (4) fire on Monsters (1), scoring 106 hits.
Sentinels (5) fire on Monsters (1), scoring 80 hits.
Astra Legionnaire (2) fire on Monsters (1), scoring 408 hits.
Total ranged hits suffered: Attackers: 688, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 826 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 826 (0 from close combat and 826 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.