Luria Nova/Campaign Records/Home Defence/Skirmish in Fatexna 1/18/24

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Battle of Fatexna
Part of (rogue)

Date 1/21/2024
Location Fatexna
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
43 SF 127 other
Formations
Casualties
0 55


Battle in Fatexna

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AWeighted Elastic SlingersLexisLuria Nova43 SFline  6741418540
2DMonsters(Monsters)(rogue)7 otherline  465005
3DPeasant Mob(militia/guard unit)(rogue)120 otherline  5100050


Total:
1 attackers (43 SF)
2 defenders (127 other)
Total combat strengths: 674 vs. 975

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (43-S)
    2 (7-M)
3 (120-P)
    


Weighted Elastic Slingers (1) fire on Peasant Mob (3), scoring 156 hits.
Peasant Mob (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 156
Monsters (2) advance towards the enemy.


Peasant Mob (3) take 156 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 156 (0 from close combat and 156 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

 1 (43-S)
   2 (7-M)
3 (113-P)
     


Peasant Mob (3) move closer to get better shots.
Weighted Elastic Slingers (1) fire on Peasant Mob (3), scoring 388 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 388
Monsters (2) advance towards the enemy.


Peasant Mob (3) take 388 hits from archer fire, which cause 18 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 388 (0 from close combat and 388 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 3

 1 (43-S)
  2 (7-M)
3 (95-P)
      


Peasant Mob (3) move closer to get better shots.
Weighted Elastic Slingers (1) fire on Peasant Mob (3), scoring 533 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 533
Monsters (2) advance towards the enemy.


Peasant Mob (3) take 533 hits from archer fire, which cause 25 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 533 (0 from close combat and 533 from ranged)
Total casualties: 0 attackers, 27 defenders

Turn No. 4

 1 (43-S)
 2 (7-M)
       


Weighted Elastic Slingers (1) fire on Monsters (2), scoring 341 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 341
Monsters (2) advance towards the enemy.


Monsters (2) take 409 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 409 (0 from close combat and 409 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.