Luria Nova/Campaign Records/Home Defence/Skirmish in Desert of Silhouettes 9/16/23
Battle of Desert of Silhouettes | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
25 SF | 17 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 14 |
Battle in Desert of Silhouettes
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Hellers | Rojak | Luria Nova | 25 SF | line | 750 | 1333 hits | 11 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 290 | 0 hits | 0 kills | 4 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 730 | 0 hits | 0 kills | 10 losses |
Total:
1 attackers (25 SF)
2 defenders (17 other)
Total combat strengths: 750 vs. 1020
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (25-S) | 2 (4-M) 3 (13-M) |
Hellers (1) fire on Monsters (3), scoring 310 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 310
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 372 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 372 (0 from close combat and 372 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (25-S) | 2 (4-M) 3 (10-M) |
Hellers (1) fire on Monsters (3), scoring 242 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 242
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 290 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 290 (0 from close combat and 290 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (25-S) | 2 (4-M) 3 (7-M) |
Hellers (1) fire on Monsters (3), scoring 386 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 386
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 463 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 463 (0 from close combat and 463 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (25-S) | 2 (4-M) |
Hellers (1) fire on Monsters (2), scoring 395 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 395
Monsters (2) advance towards the enemy.
Monsters (2) take 474 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 474 (0 from close combat and 474 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.