Luria Nova/Campaign Records/Home Defence/Skirmish in Desert of Silhouettes 9/16/23

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Battle of Desert of Silhouettes
Part of (rogue)

Date 9/16/2023
Location Desert of Silhouettes
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
25 SF 17 other
Formations
Casualties
0 14


Battle in Desert of Silhouettes

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHellersRojakLuria Nova25 SFline  7501333 hits11 kills0 losses
2DMonsters(Monsters)(rogue)4 otherline  2900 hits0 kills4 losses
3DMonsters(Monsters)(rogue)13 otherline  7300 hits0 kills10 losses


Total:
1 attackers (25 SF)
2 defenders (17 other)
Total combat strengths: 750 vs. 1020

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (25-S)
    2 (4-M)
3 (13-M)
    


Hellers (1) fire on Monsters (3), scoring 310 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 310
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 372 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 372 (0 from close combat and 372 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

 1 (25-S)
   2 (4-M)
3 (10-M)
     


Hellers (1) fire on Monsters (3), scoring 242 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 242
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 290 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 290 (0 from close combat and 290 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 1 (25-S)
  2 (4-M)
3 (7-M)
      


Hellers (1) fire on Monsters (3), scoring 386 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 386
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 463 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 463 (0 from close combat and 463 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

 1 (25-S)
 2 (4-M)
       


Hellers (1) fire on Monsters (2), scoring 395 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 395
Monsters (2) advance towards the enemy.


Monsters (2) take 474 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 474 (0 from close combat and 474 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.