Luria Nova/Campaign Records/Home Defence/Skirmish in Desert of Silhouettes 3/21/24

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Battle of Desert of Silhouettes
Part of (rogue)

Date 3/21/2024
Location Desert of Silhouettes
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
61 SF 14 other
Formations
Casualties
0 12


Battle in Desert of Silhouettes

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe black guardRichardLuria Nova61 SFbox  1277986100
2DMonsters(Monsters)(rogue)6 otherline  420006
3DMonsters(Monsters)(rogue)8 otherline  465006


Total:
1 attackers (61 SF)
2 defenders (14 other)
Total combat strengths: 1277 vs. 885

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Margrave Richard Shepherd is spotted wearing the Lich King's Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (61-S)
     2 (6-M)
3 (8-M)
  


the black guard (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (61-S)
   2 (6-M)
3 (8-M)
   


the black guard (1) fire on Monsters (3), scoring 441 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 441
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 529 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 529 (0 from close combat and 529 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

   1 (61-S)
  2 (6-M)
    


the black guard (1) fire on Monsters (2), scoring 545 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 545
Monsters (2) advance towards the enemy.


Monsters (2) take 654 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 654 (0 from close combat and 654 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.