Luria Nova/Campaign Records/Home Defence/Skirmish in Ciarin Tut 9/30/22

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Battle of Ciarin Tut
Part of Luria Nova

Date 10/5/2022
Location Ciarin Tut
Weather Storm
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
8 other 136 SF
Formations
Casualties
8 0


Battle in Ciarin Tut

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)4 otherline  5200 hits0 kills4 losses
2AMonsters(Monsters)(rogue)4 otherline  5050 hits0 kills4 losses
3DElderwood SharpshootersCollinLuria Nova74 SFbox  1588552 hits2 kills0 losses
4DThe Imperium HuntersLanceLuria Nova62 SFwedge  15831788 hits4 kills0 losses


Total:
2 attackers (8 other)
2 defenders (136 SF)
Total combat strengths: 1025 vs. 3171

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

The battle takes place in the middle of a storm, archers will be almost worthless.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (4-M)
2 (4-M)
   4 (62-S)
3 (74-S)
 


Elderwood Sharpshooters (3) fire on Monsters (1), scoring 295 hits.
The Imperium Hunters (4) fire on Monsters (2), scoring 715 hits.
Total ranged hits suffered: Attackers: 1010, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Monsters (1) take 354 hits from archer fire, which cause 2 casualties.
Monsters (2) take 858 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 1212 (0 from close combat and 1212 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 2

     1 (2-M)
  4 (62-S)
3 (74-S)
 


Elderwood Sharpshooters (3) fire on Monsters (1), scoring 257 hits.
The Imperium Hunters (4) fire on Monsters (1), scoring 1073 hits.
Total ranged hits suffered: Attackers: 1330, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 1596 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 1596 (0 from close combat and 1596 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.