Luria Nova/Campaign Records/Home Defence/Skirmish in Ciarin Tut 9/30/22
Battle of Ciarin Tut | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
8 other | 136 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
8 | 0 |
Battle in Ciarin Tut
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Monsters | (Monsters) | (rogue) | 4 other | line | 520 | 0 hits | 0 kills | 4 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 4 other | line | 505 | 0 hits | 0 kills | 4 losses | |
3 | D | Elderwood Sharpshooters | Collin | Luria Nova | 74 SF | box | 1588 | 552 hits | 2 kills | 0 losses | |
4 | D | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1583 | 1788 hits | 4 kills | 0 losses |
Total:
2 attackers (8 other)
2 defenders (136 SF)
Total combat strengths: 1025 vs. 3171
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
The battle takes place in the middle of a storm, archers will be almost worthless.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (4-M) 2 (4-M) | 4 (62-S) | 3 (74-S) |
Elderwood Sharpshooters (3) fire on Monsters (1), scoring 295 hits.
The Imperium Hunters (4) fire on Monsters (2), scoring 715 hits.
Total ranged hits suffered: Attackers: 1010, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (1) take 354 hits from archer fire, which cause 2 casualties.
Monsters (2) take 858 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 1212 (0 from close combat and 1212 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Turn No. 2
1 (2-M) | 4 (62-S) | 3 (74-S) |
Elderwood Sharpshooters (3) fire on Monsters (1), scoring 257 hits.
The Imperium Hunters (4) fire on Monsters (1), scoring 1073 hits.
Total ranged hits suffered: Attackers: 1330, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 1596 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 1596 (0 from close combat and 1596 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.