Luria Nova/Campaign Records/Home Defence/Skirmish in Ciarin Tut 8/13/23

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Battle of Ciarin Tut
Part of Unknown

Date 8/13/2023
Location Ciarin Tut
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
217 MI 8 other
Formations
Casualties
0 8


Battle in Ciarin Tut

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHeliacalWassgandrLuria Nova217 MIbox  20201015 hits7 kills0 losses
2DMonsters(Monsters)(rogue)8 otherline  5250 hits0 kills8 losses


Total:
1 attackers (217 MI)
1 defenders (8 other)
Total combat strengths: 2020 vs. 525

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (217-M)
   2 (8-M)
   


Heliacal (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (217-M)
 2 (8-M)
    


Heliacal (1) fire on Monsters (2), scoring 1015 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1015
Monsters (2) advance towards the enemy.


Monsters (2) take 1218 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1218 (0 from close combat and 1218 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.