Luria Nova/Campaign Records/Home Defence/Skirmish in Ciarin Tut 4/15/24
Battle of Ciarin Tut | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of Unknown | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
6 Arch | 16 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
6 | 6 |
Battle in Ciarin Tut
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Lighthouse Patrol | Ahmadkin Imad | Luria Nova | 6 Arch | line | 174 | 484 | 6 | 6 | |
2 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 770 | 246 | 6 | 6 |
Total:
1 attackers (6 Arch)
1 defenders (16 other)
Total combat strengths: 174 vs. 770
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (6-A) | 2 (16-M) |
Lighthouse Patrol (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (6-A) | 2 (16-M) |
Lighthouse Patrol (1) fire on Monsters (2), scoring 104 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 104
Monsters (2) advance towards the enemy.
Monsters (2) take 125 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 125 (0 from close combat and 125 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 3
1 (6-A) | 2 (15-M) |
Lighthouse Patrol (1) fire on Monsters (2), scoring 137 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 137
Monsters (2) advance towards the enemy.
Monsters (2) take 164 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 164 (0 from close combat and 164 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (6-A) | 2 (13-M) |
Lighthouse Patrol (1) fire on Monsters (2), scoring 192 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 192
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 1):
Lighthouse Patrol (1) score 51 hits on Monsters (2).
Monsters (2) score 246 hits on Lighthouse Patrol (1).
Total close combat hits suffered: Attackers: 246, Defenders: 51
Lighthouse Patrol (1) take 246 hits in close combat, which cause 6 casualties, wiping the unit out.
Monsters (2) take 281 hits (51 in close combat, 230 from archer fire), which cause 3 casualties.
Total hits suffered: Attackers: 246 (246 from close combat and 0 from ranged), Defenders: 281 (51 from close combat and 230 from ranged)
Total casualties: 6 attackers, 3 defenders
Defender Victory!