Luria Nova/Campaign Records/Home Defence/Skirmish in Ciarin Tut 10/7/22

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Battle of Ciarin Tut
Part of Luria Nova

Date 10/6/2022
Location Ciarin Tut
Weather No wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
13 other 209 Arch, 141 SF
Formations
no particular formation
Casualties
13 0


Battle in Ciarin Tut

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)13 otherline  12050 hits0 kills13 losses
2DAleph BetAylwinLuria Nova67 SFbox  16811071 hits5 kills0 losses
3DAscendantsWassgandrLuria Nova209 Archbox  1912889 hits4 kills0 losses
4DElderwood SharpshootersCollinLuria Nova74 SFbox  1480292 hits1 kills0 losses


Total:
1 attackers (13 other)
3 defenders (209 Arch, 141 SF)
Total combat strengths: 1205 vs. 5073

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

There is almost no wind today, archers will be deadly.

Imperial Marshal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Knight Aylwin Gottfried is spotted wearing the Cursed Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Askileon Purlieus, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (13-M)
     2 (67-S)
3 (209-A)
4 (74-S)
 


Aleph Bet (2) move closer to get better shots.
Ascendants (3) move closer to get better shots.
Elderwood Sharpshooters (4) move closer to get better shots.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (13-M)
   2 (67-S)
3 (209-A)
4 (74-S)
  


Ascendants (3) fire on Monsters (1), scoring 889 hits.
Aleph Bet (2) fire on Monsters (1), scoring 1071 hits.
Elderwood Sharpshooters (4) fire on Monsters (1), scoring 292 hits.
Total ranged hits suffered: Attackers: 2252, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 2702 hits from archer fire, which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 2702 (0 from close combat and 2702 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.