Luria Nova/Campaign Records/Home Defence/Skirmish in Ciarin Tut 10/7/22
Battle of Ciarin Tut | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
13 other | 209 Arch, 141 SF | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
13 | 0 |
Battle in Ciarin Tut
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Monsters | (Monsters) | (rogue) | 13 other | line | 1205 | 0 hits | 0 kills | 13 losses | |
2 | D | Aleph Bet | Aylwin | Luria Nova | 67 SF | box | 1681 | 1071 hits | 5 kills | 0 losses | |
3 | D | Ascendants | Wassgandr | Luria Nova | 209 Arch | box | 1912 | 889 hits | 4 kills | 0 losses | |
4 | D | Elderwood Sharpshooters | Collin | Luria Nova | 74 SF | box | 1480 | 292 hits | 1 kills | 0 losses |
Total:
1 attackers (13 other)
3 defenders (209 Arch, 141 SF)
Total combat strengths: 1205 vs. 5073
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
There is almost no wind today, archers will be deadly.
Imperial Marshal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Knight Aylwin Gottfried is spotted wearing the Cursed Ring.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Askileon Purlieus, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (13-M) | 2 (67-S) 3 (209-A) 4 (74-S) |
Aleph Bet (2) move closer to get better shots.
Ascendants (3) move closer to get better shots.
Elderwood Sharpshooters (4) move closer to get better shots.
Monsters (1) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (13-M) | 2 (67-S) 3 (209-A) 4 (74-S) |
Ascendants (3) fire on Monsters (1), scoring 889 hits.
Aleph Bet (2) fire on Monsters (1), scoring 1071 hits.
Elderwood Sharpshooters (4) fire on Monsters (1), scoring 292 hits.
Total ranged hits suffered: Attackers: 2252, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 2702 hits from archer fire, which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 2702 (0 from close combat and 2702 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 13 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.