Luria Nova/Campaign Records/Home Defence/Skirmish in Cadier 7/12/23

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Battle of Cadier
Part of (rogue)

Date 7/12/2023
Location Cadier
Weather Calm wind
Result After 7 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
23 SF 135 other
Formations
Casualties
2 119


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABloodmenSamsonLuria Nova23 SFbox  6663443 hits122 kills2 losses
2DPeasant Mob(militia/guard unit)(rogue)7 otherline  15333 hits1 kills4 losses
3DPeasant Mob(militia/guard unit)(rogue)7 otherline  1520 hits0 kills7 losses
4DPeasant Mob(militia/guard unit)(rogue)18 otherline  2290 hits0 kills13 losses
5DPeasant Mob(militia/guard unit)(rogue)22 otherline  2250 hits0 kills20 losses
6DPeasant Mob(militia/guard unit)(rogue)22 otherline  2160 hits0 kills17 losses
7DPeasant Mob(militia/guard unit)(rogue)34 otherline  21414 hits0 kills33 losses
8DUndead Horde(Undead)(rogue)25 otherline  33332 hits1 kills25 losses


Total:
1 attackers (23 SF)
7 defenders (135 other)
Total combat strengths: 666 vs. 1522

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Margrave Samson Dixon is spotted wearing the Impenetrable Coat.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (23-S)
    4 (18-P)
6 (22-P)
2 (7-P)
3 (7-P)
5 (22-P)
8 (25-U)
7 (34-P)
  


Peasant Mob (3) move closer to get better shots.
Peasant Mob (4) move closer to get better shots.
Peasant Mob (6) move closer to get better shots.
Bloodmen (1) fire on Peasant Mob (4), scoring 342 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 342
Peasant Mob (2), Peasant Mob (7), Undead Horde (8) and Peasant Mob (5) advance towards the enemy.


Peasant Mob (4) take 342 hits from archer fire, which cause 13 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 342 (0 from close combat and 342 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 2

 1 (23-S)
   6 (22-P)
2 (7-P)
3 (7-P)
5 (22-P)
8 (25-U)
7 (34-P)
   


Peasant Mob (3) move closer to get better shots.
Bloodmen (1) fire on Peasant Mob (6), scoring 324 hits.
Peasant Mob (6) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 324
Peasant Mob (2), Peasant Mob (5), Undead Horde (8) and Peasant Mob (7) advance towards the enemy.


Peasant Mob (6) take 324 hits from archer fire, which cause 17 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 324 (0 from close combat and 324 from ranged)
Total casualties: 0 attackers, 17 defenders

Turn No. 3

 1 (23-S)
   2 (7-P)
3 (7-P)
5 (22-P)
8 (25-U)
7 (34-P)
    


Peasant Mob (3) move closer to get better shots.
Bloodmen (1) fire on Peasant Mob (3), scoring 223 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 223
Undead Horde (8), Peasant Mob (7), Peasant Mob (2) and Peasant Mob (5) advance towards the enemy.


Peasant Mob (3) take 223 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 223 (0 from close combat and 223 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 4

 1 (23-S)
  2 (7-P)
5 (22-P)
8 (25-U)
7 (34-P)
     


Bloodmen (1) fire on Undead Horde (8), scoring 367 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 367
Peasant Mob (5), Undead Horde (8), Peasant Mob (2) and Peasant Mob (7) advance towards the enemy.


Undead Horde (8) take 312 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 312 (0 from close combat and 312 from ranged)
Total casualties: 0 attackers, 14 defenders

Turn No. 5

 1 (23-S)
 2 (7-P)
5 (22-P)
8 (11-U)
7 (34-P)
      


Bloodmen (1) fire on Peasant Mob (5), scoring 487 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 487
Peasant Mob (2), Undead Horde (8), Peasant Mob (5) and Peasant Mob (7) advance towards the enemy.


Peasant Mob (5) take 487 hits from archer fire, which cause 20 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 487 (0 from close combat and 487 from ranged)
Total casualties: 0 attackers, 20 defenders

Turn No. 6

 1 (23-S)
2 (7-P)
8 (11-U)
7 (34-P)
       


Bloodmen (1) fire on Undead Horde (8), scoring 594 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 594
Peasant Mob (7), Peasant Mob (2) and Undead Horde (8) advance towards the enemy.


Close Combat (Attacker Line 4):
Peasant Mob (2) score 33 hits on Bloodmen (1).
Bloodmen (1) score 224 hits on Undead Horde (8).
Bloodmen (1) score 135 hits on Peasant Mob (2).
Undead Horde (8) score 32 hits on Bloodmen (1).
Total close combat hits suffered: Attackers: 65, Defenders: 359

Peasant Mob (2) take 135 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Bloodmen (1) take 65 hits in close combat, which cause 2 casualties.
Undead Horde (8) take 729 hits (224 in close combat, 505 from archer fire), which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 65 (65 from close combat and 0 from ranged), Defenders: 864 (359 from close combat and 505 from ranged)
Total casualties: 2 attackers, 15 defenders

Turn No. 7

 1 (21-S)
7 (34-P)
        


Bloodmen (1) fire on Peasant Mob (7), scoring 404 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 404
Peasant Mob (7) advance towards the enemy.


Close Combat (Attacker Line 4):
Peasant Mob (7) score 14 hits on Bloodmen (1).
Bloodmen (1) score 343 hits on Peasant Mob (7).
Total close combat hits suffered: Attackers: 14, Defenders: 343

Peasant Mob (7) take 747 hits (343 in close combat, 404 from archer fire), which cause 33 casualties, making the unit retreat from the battlefield.
Bloodmen (1) take 14 hits in close combat. No casualties.
Total hits suffered: Attackers: 14 (14 from close combat and 0 from ranged), Defenders: 747 (343 from close combat and 404 from ranged)
Total casualties: 0 attackers, 33 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.