Luria Nova/Campaign Records/Home Defence/Skirmish in Cadier 6/27/23

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Battle of Cadier
Part of (rogue)

Date 6/27/2023
Location Cadier
Weather Strong wind
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
47 SF 14 other
Formations
Casualties
22 14


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABloodmen(not present)Luria Nova47 SFbox  11403492 hits12 kills22 losses
2DMonsters(Monsters)(rogue)14 otherline  1630951 hits22 kills14 losses


Total:
1 attackers (47 SF)
1 defenders (14 other)
Total combat strengths: 1140 vs. 1630

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (47-S)
     2 (14-M)
   


Bloodmen (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (47-S)
   2 (14-M)
    


Bloodmen (1) fire on Monsters (2), scoring 380 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 380
Monsters (2) advance towards the enemy.


Monsters (2) take 456 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 456 (0 from close combat and 456 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (47-S)
  2 (12-M)
     


Bloodmen (1) fire on Monsters (2), scoring 212 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 212
Monsters (2) advance towards the enemy.


Monsters (2) take 254 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 254 (0 from close combat and 254 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 4

  1 (47-S)
 2 (11-M)
      


Bloodmen (1) fire on Monsters (2), scoring 1106 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1106
Monsters (2) advance towards the enemy.


Monsters (2) take 1327 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1327 (0 from close combat and 1327 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 5

  1 (47-S)
2 (6-M)
       


Bloodmen (1) fire on Monsters (2), scoring 1297 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1297
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
Bloodmen (1) score 497 hits on Monsters (2).
Monsters (2) score 951 hits on Bloodmen (1).
Total close combat hits suffered: Attackers: 951, Defenders: 497

Bloodmen (1) take 951 hits in close combat, which cause 22 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Monsters (2) take 2053 hits (497 in close combat, 1556 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 951 (951 from close combat and 0 from ranged), Defenders: 2053 (497 from close combat and 1556 from ranged)
Total casualties: 24 attackers, 6 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.