Luria Nova/Campaign Records/Home Defence/Skirmish in Cadier 6/27/23
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
47 SF | 14 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
22 | 14 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Bloodmen | (not present) | Luria Nova | 47 SF | box | 1140 | 3492 hits | 12 kills | 22 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 1630 | 951 hits | 22 kills | 14 losses |
Total:
1 attackers (47 SF)
1 defenders (14 other)
Total combat strengths: 1140 vs. 1630
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (47-S) | 2 (14-M) |
Bloodmen (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (47-S) | 2 (14-M) |
Bloodmen (1) fire on Monsters (2), scoring 380 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 380
Monsters (2) advance towards the enemy.
Monsters (2) take 456 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 456 (0 from close combat and 456 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (47-S) | 2 (12-M) |
Bloodmen (1) fire on Monsters (2), scoring 212 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 212
Monsters (2) advance towards the enemy.
Monsters (2) take 254 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 254 (0 from close combat and 254 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 4
1 (47-S) | 2 (11-M) |
Bloodmen (1) fire on Monsters (2), scoring 1106 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1106
Monsters (2) advance towards the enemy.
Monsters (2) take 1327 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1327 (0 from close combat and 1327 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 5
1 (47-S) | 2 (6-M) |
Bloodmen (1) fire on Monsters (2), scoring 1297 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1297
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 3):
Bloodmen (1) score 497 hits on Monsters (2).
Monsters (2) score 951 hits on Bloodmen (1).
Total close combat hits suffered: Attackers: 951, Defenders: 497
Bloodmen (1) take 951 hits in close combat, which cause 22 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Monsters (2) take 2053 hits (497 in close combat, 1556 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 951 (951 from close combat and 0 from ranged), Defenders: 2053 (497 from close combat and 1556 from ranged)
Total casualties: 24 attackers, 6 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.