Luria Nova/Campaign Records/Home Defence/Skirmish in Cadier 3/2/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
69 SF | 23 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 17 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Sassy Sirens | Celina | Luria Nova | 8 SF | box | 339 | 442 | 3 | 0 | |
2 | A | the black guard | Richard | Luria Nova | 61 SF | box | 1267 | 1600 | 11 | 0 | |
3 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1010 | 0 | 0 | 9 | |
4 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 515 | 0 | 0 | 8 |
Total:
2 attackers (69 SF)
2 defenders (23 other)
Total combat strengths: 1606 vs. 1525
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (8-S) | 2 (61-S) | 4 (11-M) | 3 (12-M) |
the black guard (2) fire on Monsters (4), scoring 146 hits.
Sassy Sirens (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 146
Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (4) take 175 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 175 (0 from close combat and 175 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (8-S) 2 (61-S) | 4 (9-M) | 3 (12-M) |
Sassy Sirens (1) fire on Monsters (4), scoring 80 hits.
the black guard (2) fire on Monsters (4), scoring 435 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 515
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (4) take 618 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 618 (0 from close combat and 618 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (8-S) 2 (61-S) | 3 (12-M) |
Sassy Sirens (1) fire on Monsters (3), scoring 176 hits.
the black guard (2) fire on Monsters (3), scoring 438 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 614
Monsters (3) advance towards the enemy.
Monsters (3) take 737 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 737 (0 from close combat and 737 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (8-S) 2 (61-S) | 3 (8-M) |
the black guard (2) fire on Monsters (3), scoring 581 hits.
Sassy Sirens (1) fire on Monsters (3), scoring 186 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 767
Monsters (3) advance towards the enemy.
Monsters (3) take 920 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 920 (0 from close combat and 920 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.