Luria Nova/Campaign Records/Home Defence/Skirmish in Cadier 3/2/24

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Battle of Cadier
Part of (rogue)

Date 3/2/2024
Location Cadier
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
69 SF 23 other
Formations
Casualties
0 17


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ASassy SirensCelinaLuria Nova8 SFbox  33944230
2Athe black guardRichardLuria Nova61 SFbox  12671600110
3DMonsters(Monsters)(rogue)12 otherline  1010009
4DMonsters(Monsters)(rogue)11 otherline  515008


Total:
2 attackers (69 SF)
2 defenders (23 other)
Total combat strengths: 1606 vs. 1525

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Margrave Richard Shepherd is spotted wearing the Lich King's Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (8-S)
2 (61-S)
    4 (11-M)
3 (12-M)
  


the black guard (2) fire on Monsters (4), scoring 146 hits.
Sassy Sirens (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 146
Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (4) take 175 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 175 (0 from close combat and 175 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (8-S)
2 (61-S)
   4 (9-M)
3 (12-M)
   


Sassy Sirens (1) fire on Monsters (4), scoring 80 hits.
the black guard (2) fire on Monsters (4), scoring 435 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 515
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (4) take 618 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 618 (0 from close combat and 618 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  1 (8-S)
2 (61-S)
   3 (12-M)
    


Sassy Sirens (1) fire on Monsters (3), scoring 176 hits.
the black guard (2) fire on Monsters (3), scoring 438 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 614
Monsters (3) advance towards the enemy.


Monsters (3) take 737 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 737 (0 from close combat and 737 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (8-S)
2 (61-S)
  3 (8-M)
     


the black guard (2) fire on Monsters (3), scoring 581 hits.
Sassy Sirens (1) fire on Monsters (3), scoring 186 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 767
Monsters (3) advance towards the enemy.


Monsters (3) take 920 hits from archer fire, which cause 5 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 920 (0 from close combat and 920 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.